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<blockquote data-quote="Skaros" data-source="post: 132033" data-attributes="member: 1401"><p>Since it appears you are in the Forgotten Realms, I'll give you my arcane caster concept I'm considering for the next campaign we start.</p><p></p><p>His progression is more driven by his personality than anything else:</p><p></p><p>male human Rashemi wizard (neutral or neutral good)</p><p></p><p>Left Rasheman to avoid spending his days doing work at the bidding of the Witches who control the magic in Rasheman. He intends to master his craft, and someday return when he is powerful enough to carve his own nitch in society there.</p><p></p><p>High stat: INT Next highest: CON</p><p>Feat progression:</p><p>lvl 1 (wiz 1): spell mastery, iron will</p><p>lvl 3 (wiz 3): signature spell (magic missile or flame bolt)</p><p>lvl 5 (wiz 5): spell mastery</p><p>lvl 6 (wiz5/incantatrix 1): extend spell, signature spell (lightning bolt)</p><p>lvl 9 (wiz5/inc 4): energy substitution or empower spell or quicken</p><p></p><p>After lvl 6 his progression is more open. I tend to let how the campaign plays out influence feat progression beyond this point. Once he's qualified for incantatrix, he has a lot of flexibility. He could even move into a more elemental study path and take elemental savant later without too much trouble.</p><p></p><p>The spell mastery and signature spells grant him a lot of flexibility in that he doesn' thave to memorize as many combat spells, allowing him to take advantage of the wider array of spells wizard typcially have over sorcerers. It also represents his own personal goal to master his craft.</p><p></p><p>He isn't a prodigy, but attains his knowledge through dedication and hard work, and could easily shift to a more orderly, lawful alignment over time.</p><p></p><p>I think there are a lot of ways to make an effective battle mage. This concept ends up being a decent one. He is flexible, can convert equivalent or higher lvl spells into magic missiles or bolts at will, and later can take quicken spell for more oomph.</p><p></p><p>regards,</p><p>Skaros</p></blockquote><p></p>
[QUOTE="Skaros, post: 132033, member: 1401"] Since it appears you are in the Forgotten Realms, I'll give you my arcane caster concept I'm considering for the next campaign we start. His progression is more driven by his personality than anything else: male human Rashemi wizard (neutral or neutral good) Left Rasheman to avoid spending his days doing work at the bidding of the Witches who control the magic in Rasheman. He intends to master his craft, and someday return when he is powerful enough to carve his own nitch in society there. High stat: INT Next highest: CON Feat progression: lvl 1 (wiz 1): spell mastery, iron will lvl 3 (wiz 3): signature spell (magic missile or flame bolt) lvl 5 (wiz 5): spell mastery lvl 6 (wiz5/incantatrix 1): extend spell, signature spell (lightning bolt) lvl 9 (wiz5/inc 4): energy substitution or empower spell or quicken After lvl 6 his progression is more open. I tend to let how the campaign plays out influence feat progression beyond this point. Once he's qualified for incantatrix, he has a lot of flexibility. He could even move into a more elemental study path and take elemental savant later without too much trouble. The spell mastery and signature spells grant him a lot of flexibility in that he doesn' thave to memorize as many combat spells, allowing him to take advantage of the wider array of spells wizard typcially have over sorcerers. It also represents his own personal goal to master his craft. He isn't a prodigy, but attains his knowledge through dedication and hard work, and could easily shift to a more orderly, lawful alignment over time. I think there are a lot of ways to make an effective battle mage. This concept ends up being a decent one. He is flexible, can convert equivalent or higher lvl spells into magic missiles or bolts at will, and later can take quicken spell for more oomph. regards, Skaros [/QUOTE]
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