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General Tabletop Discussion
*Dungeons & Dragons
To Many Magic Items?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6682711" data-attributes="member: 31506"><p>When converting from older editions, I tend to award more consumables. Oil of magic weapon instead of a magic weapon, a single scroll instead of a wand, etc. I also make most items require attunement, and each item tends to grant a flaw when attuned. They have a mad scientist NPC who travels with them and makes potions and gear based on monster parts they bring him (modeled after Krieger from Archer). I also use legacy items which grow with the characters. The party is approaching 6th level and has the following permanent items</p><p></p><p>Warlock - +1 Lesser staff of fire (6 charges/day, casts burning hands and flaming sphere), cage which lets her trap dying outsiders which she can then bargain with or trade to recharge her spells</p><p>Thief - +1 rapier, +1 bronze dragon studded leather (grants advantage on electricity saves), petrified mouse that lets her assume rat form 1x short rest, magic sling (legacy weapon)</p><p>Paladin - Ankheg plate (resistance on acid damage), amulet of protection +1, +1 flail with a few properties (legacy weapon) </p><p>NPC Eldritch Knight - +1 trident made from bronze dragon horns, can cast shocking grasp on OA's, +1 mithril breastplate</p><p></p><p>They have a few "party items", a folding boat, a bag of holding, a spade of colossal excavation, and some phase spider rope which prevents teleportation/ethereal escape</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6682711, member: 31506"] When converting from older editions, I tend to award more consumables. Oil of magic weapon instead of a magic weapon, a single scroll instead of a wand, etc. I also make most items require attunement, and each item tends to grant a flaw when attuned. They have a mad scientist NPC who travels with them and makes potions and gear based on monster parts they bring him (modeled after Krieger from Archer). I also use legacy items which grow with the characters. The party is approaching 6th level and has the following permanent items Warlock - +1 Lesser staff of fire (6 charges/day, casts burning hands and flaming sphere), cage which lets her trap dying outsiders which she can then bargain with or trade to recharge her spells Thief - +1 rapier, +1 bronze dragon studded leather (grants advantage on electricity saves), petrified mouse that lets her assume rat form 1x short rest, magic sling (legacy weapon) Paladin - Ankheg plate (resistance on acid damage), amulet of protection +1, +1 flail with a few properties (legacy weapon) NPC Eldritch Knight - +1 trident made from bronze dragon horns, can cast shocking grasp on OA's, +1 mithril breastplate They have a few "party items", a folding boat, a bag of holding, a spade of colossal excavation, and some phase spider rope which prevents teleportation/ethereal escape [/QUOTE]
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To Many Magic Items?
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