Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
To Many Publishers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Corinth" data-source="post: 1302311" data-attributes="member: 497"><p>I don't think so.</p><p></p><p>This conversation is ongoing on listservs such as those hosted by the Open Gaming Foundation, as well as private correspondance (that I'm not privy to, but hear of by those participating--i.e. "I've talked to (X) privately about this."), but it's not the only issue that must be addressed. Why are there not more companies publishing under the Sword & Sorcery Studios banner? Why not negotiate an accord that creates a new and viable channel of publishing module support materials for third-party settings? Why not work together to develop and publize alternative distribution channels to the current outlets? Why not create a hobby-wide organization--one that subsumes existing, but too-specialized groups like GAMA, the GPA and the OGF--that possessed the resources and size required to do the things that individual publishers want to do but can't because they're too small- such as following WotC and WWGS into leveraging their IP into other media, such as comics and videogames.</p><p></p><p>I'm throwing out ideas here. The point is that if the publishers were to act on the principle of working for the advantage of the other--to create a business community where publishers, retailers and distributors actively and earnestly cooperate on all things--then the long-desired goal of mainstreaming the hobby (something that's already happening with videogames) not only becomes possible, but <u>inevitable</u>. That is entirely a good thing for all concerned; gamers have more people to play with, publishers have more buyers and thus more resources to make more games, retailers can grow their stores into the ideal forms desired by all and distributors will be able to grow their networks into forms that fully realize their desire to connect all sellers to all buyers.</p><p></p><p>We had this once in the United States. We called it "The New Deal".</p><p></p><p>Which is the seed that shall bring about their downfall. This is a short-sighted view that generates actions that damage the community and the marketplace that serves it, which in turn fractures the community and turns it against itself. The tragedy of TSR shall repeat itself again if this continues, and the hobby will decline into utter obscurity (leading to extinction within a generation) as the result of such a wicked paradigm. Thinking in terms of how to best serve the whole of the community, and to do so over the long-term, is the way that--in all things--is certain to produce the desired longevity and relevance that many in and out of the business of the hobby desire (and rightly so). This is the idea behind such things as the Open Gaming Movement.</p><p></p><p>That one cannot sense a thing does not mean that it isn't there. This short-sighted "all-against-all" thinking is what nearly destroyed the hobby twice, once in the early 1980s and against when TSR fell in the late 1990s. A third such event shall end it all for everyone. We--regardless of position--cannot allow that to happen, not if we are truly a just people.</p></blockquote><p></p>
[QUOTE="Corinth, post: 1302311, member: 497"] I don't think so. This conversation is ongoing on listservs such as those hosted by the Open Gaming Foundation, as well as private correspondance (that I'm not privy to, but hear of by those participating--i.e. "I've talked to (X) privately about this."), but it's not the only issue that must be addressed. Why are there not more companies publishing under the Sword & Sorcery Studios banner? Why not negotiate an accord that creates a new and viable channel of publishing module support materials for third-party settings? Why not work together to develop and publize alternative distribution channels to the current outlets? Why not create a hobby-wide organization--one that subsumes existing, but too-specialized groups like GAMA, the GPA and the OGF--that possessed the resources and size required to do the things that individual publishers want to do but can't because they're too small- such as following WotC and WWGS into leveraging their IP into other media, such as comics and videogames. I'm throwing out ideas here. The point is that if the publishers were to act on the principle of working for the advantage of the other--to create a business community where publishers, retailers and distributors actively and earnestly cooperate on all things--then the long-desired goal of mainstreaming the hobby (something that's already happening with videogames) not only becomes possible, but [u]inevitable[/u]. That is entirely a good thing for all concerned; gamers have more people to play with, publishers have more buyers and thus more resources to make more games, retailers can grow their stores into the ideal forms desired by all and distributors will be able to grow their networks into forms that fully realize their desire to connect all sellers to all buyers. We had this once in the United States. We called it "The New Deal". Which is the seed that shall bring about their downfall. This is a short-sighted view that generates actions that damage the community and the marketplace that serves it, which in turn fractures the community and turns it against itself. The tragedy of TSR shall repeat itself again if this continues, and the hobby will decline into utter obscurity (leading to extinction within a generation) as the result of such a wicked paradigm. Thinking in terms of how to best serve the whole of the community, and to do so over the long-term, is the way that--in all things--is certain to produce the desired longevity and relevance that many in and out of the business of the hobby desire (and rightly so). This is the idea behind such things as the Open Gaming Movement. That one cannot sense a thing does not mean that it isn't there. This short-sighted "all-against-all" thinking is what nearly destroyed the hobby twice, once in the early 1980s and against when TSR fell in the late 1990s. A third such event shall end it all for everyone. We--regardless of position--cannot allow that to happen, not if we are truly a just people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To Many Publishers?
Top