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<blockquote data-quote="emanresu" data-source="post: 5753932" data-attributes="member: 6686506"><p>OK, no prob, I was just mentioning our groups tendencies to retire campaigns prior to epic levels. Which if you noticed, I put a little FYI after. To be more specific, we usually retire/end campaigns around 14 to 16th level, sometimes before, sometimes after. So thanks for informing me "that wasn’t epic stuff" not that the level of your Warforge was my focus, it wasn’t, the fact that it was a Warforged was.</p><p></p><p>Our groups collective reasoning, behind this early retirement is spell casters and the incredibly powerful spells at the higher levels. Once the campaign becomes who cast what when? Its over, the other pc's dont have as much fun. There’s an unbalance that starts around 7th level or so its just multiplied 10 fold by 14th</p><p></p><p>Again I was looking for feats, specific class features, spells, races, magical items that increase combat move and as a second place of interest, non combat move. Yes we are a little old fashioned or more traditionalist and role playing Warforged and ghosts is and will always be, foreign to us. That might be fun or of interest to other gamers, and that’s fine have at it, just not us. </p><p></p><p>eman resu</p><p> </p><p> </p><p> </p><p><span style="font-size: 10px"> </span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="emanresu, post: 5753932, member: 6686506"] OK, no prob, I was just mentioning our groups tendencies to retire campaigns prior to epic levels. Which if you noticed, I put a little FYI after. To be more specific, we usually retire/end campaigns around 14 to 16th level, sometimes before, sometimes after. So thanks for informing me "that wasn’t epic stuff" not that the level of your Warforge was my focus, it wasn’t, the fact that it was a Warforged was. Our groups collective reasoning, behind this early retirement is spell casters and the incredibly powerful spells at the higher levels. Once the campaign becomes who cast what when? Its over, the other pc's dont have as much fun. There’s an unbalance that starts around 7th level or so its just multiplied 10 fold by 14th Again I was looking for feats, specific class features, spells, races, magical items that increase combat move and as a second place of interest, non combat move. Yes we are a little old fashioned or more traditionalist and role playing Warforged and ghosts is and will always be, foreign to us. That might be fun or of interest to other gamers, and that’s fine have at it, just not us. eman resu [SIZE=2] [/SIZE] [/QUOTE]
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