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To Mike Mearls: C'mon, bring back the whole D&D Multiverse!
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<blockquote data-quote="Jer" data-source="post: 7358824" data-attributes="member: 19857"><p>Most of it is already out there. What isn't out there is slowly being added to the site each month.</p><p></p><p>Now, what I'd like to see is Wizards open up these settings for other creators to be able to release adventures in them on DM's Guild. I honestly have all of the setting information I will ever need for, say, Mystara (my D&D gameworld of choice) - between the books I own and the fan created setting material available online, I don't really need new setting material for the world. (In fact at this point I'm inundated with setting material for Mystara and am more in the habit of trimming back the setting material I use to the minimal amount I need to run the game). But I would pay a bit for good adventures tied to the setting (rather than converting adventures to the setting).</p><p></p><p>Even moreso for Dark Sun, Planescape and Ravenloft adventures. I mean it's actually pretty easy to translate "generic D&D adventure" into Mystara - set it in Karameikos or Darokin and you're about 90% of the way there. But if I want to have a Dark Sun campaign there are very few adventures that translate over that easily (I mean, it can be done and I've done it, but it's certainly easier to move something like "Ghost Tower of Inverness" into Mystara than it is into Dark Sun).</p></blockquote><p></p>
[QUOTE="Jer, post: 7358824, member: 19857"] Most of it is already out there. What isn't out there is slowly being added to the site each month. Now, what I'd like to see is Wizards open up these settings for other creators to be able to release adventures in them on DM's Guild. I honestly have all of the setting information I will ever need for, say, Mystara (my D&D gameworld of choice) - between the books I own and the fan created setting material available online, I don't really need new setting material for the world. (In fact at this point I'm inundated with setting material for Mystara and am more in the habit of trimming back the setting material I use to the minimal amount I need to run the game). But I would pay a bit for good adventures tied to the setting (rather than converting adventures to the setting). Even moreso for Dark Sun, Planescape and Ravenloft adventures. I mean it's actually pretty easy to translate "generic D&D adventure" into Mystara - set it in Karameikos or Darokin and you're about 90% of the way there. But if I want to have a Dark Sun campaign there are very few adventures that translate over that easily (I mean, it can be done and I've done it, but it's certainly easier to move something like "Ghost Tower of Inverness" into Mystara than it is into Dark Sun). [/QUOTE]
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To Mike Mearls: C'mon, bring back the whole D&D Multiverse!
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