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To Mike Mearls: Melee training and the Battlemind
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<blockquote data-quote="Argyle King" data-source="post: 5274737" data-attributes="member: 58416"><p>I like the new changes to melee training. As I said elsewhere, it gives some meaning back to having STR. </p><p> </p><p>I understand the desire to have flexibility and be able to use different stats for different things, but I was starting to worry that 4E was quickly becoming akin to some of the later 3E products where it was possible to build a character who used one stat for virtually everything. Likewise, too many feats are starting to become 'must haves.' I'm glad we're moving away from 'must have' feats. Feats should be options; not needs or must haves. The new version of Melee Training is still a good investment without being so good that one of your feat slots becomes dedicated to automatically being filled with Melee Training.</p><p> </p><p>I like class balance, but not every race and class need be equally good at everything. If you want to branch out a little from your own class's limitations, take a multiclass feat; that's why they are there. People complain about how much multiclassing sucks; no wonder it seems to when so many options seem to be available to either blur the lines between classes or give some sort of feat-based rules loophole to get around virtually every limitation. </p><p> </p><p>In small doses, these things are ok, and I don't mind them, but -as I've said already- I don't want 4E to go down the same road 3E did. I'm sure people will disagree, but I feel that (generally speaking) having a stat or a skill or a class feature should be better than having a way to mimic having one of those things. The new version of Melee Training fits my mentality behind this, so I like it. It allows you to somewhat mimic having a better STR score (by letting you base your attacks on something else,) but without taking anything away from the value of actually having a better STR score (due to only getting to add half to damage.)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5274737, member: 58416"] I like the new changes to melee training. As I said elsewhere, it gives some meaning back to having STR. I understand the desire to have flexibility and be able to use different stats for different things, but I was starting to worry that 4E was quickly becoming akin to some of the later 3E products where it was possible to build a character who used one stat for virtually everything. Likewise, too many feats are starting to become 'must haves.' I'm glad we're moving away from 'must have' feats. Feats should be options; not needs or must haves. The new version of Melee Training is still a good investment without being so good that one of your feat slots becomes dedicated to automatically being filled with Melee Training. I like class balance, but not every race and class need be equally good at everything. If you want to branch out a little from your own class's limitations, take a multiclass feat; that's why they are there. People complain about how much multiclassing sucks; no wonder it seems to when so many options seem to be available to either blur the lines between classes or give some sort of feat-based rules loophole to get around virtually every limitation. In small doses, these things are ok, and I don't mind them, but -as I've said already- I don't want 4E to go down the same road 3E did. I'm sure people will disagree, but I feel that (generally speaking) having a stat or a skill or a class feature should be better than having a way to mimic having one of those things. The new version of Melee Training fits my mentality behind this, so I like it. It allows you to somewhat mimic having a better STR score (by letting you base your attacks on something else,) but without taking anything away from the value of actually having a better STR score (due to only getting to add half to damage.) [/QUOTE]
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To Mike Mearls: Melee training and the Battlemind
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