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To Mike Mearls: Melee training and the Battlemind
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5276374" data-attributes="member: 82106"><p>Except in order to make your MBA worth anything you'd need a 16 STR. Good luck getting a 16 in an otherwise useless non-secondary ability score. AND you have to keep pumping it up. This is simply not a viable option. It isn't even "not quite optimum" it is actually making your character terribly unoptimized. The need for stat bumps in order to stay relevant at higher levels insures that the costs of doing things like this are large and grow larger at higher levels. </p><p></p><p>Personally I think stat bumps were a bad idea to start with. They create a really large number of extra constraints on characters for no really measurable overall benefit to the system. That's really getting pretty far OT though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5276374, member: 82106"] Except in order to make your MBA worth anything you'd need a 16 STR. Good luck getting a 16 in an otherwise useless non-secondary ability score. AND you have to keep pumping it up. This is simply not a viable option. It isn't even "not quite optimum" it is actually making your character terribly unoptimized. The need for stat bumps in order to stay relevant at higher levels insures that the costs of doing things like this are large and grow larger at higher levels. Personally I think stat bumps were a bad idea to start with. They create a really large number of extra constraints on characters for no really measurable overall benefit to the system. That's really getting pretty far OT though. [/QUOTE]
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To Mike Mearls: Melee training and the Battlemind
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