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To Mike Mearls: Melee training and the Battlemind
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<blockquote data-quote="Garthanos" data-source="post: 5277895" data-attributes="member: 82504"><p>well yeah they are sherlocks tricks if he can apply the melee training attribute so they become predictive.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />...without being nerfed to death.</p><p></p><p></p><p></p><p>nice design.</p><p></p><p></p><p>Not sure the latter may be concise....but it will have its own flavor predefined .... and the feat method kind of overwhelms and calls for a reflavoring of the core class - atleast in the essentials mode (this can be cool it doesnt have to be scarey)</p><p></p><p>Instead of one versatile feat applied that is interpretable by the end users (OK I am going to admit a lot of people don't seem to be doing this as well as they could/should - did the books give any examples to lead them to it? or I would assert is melee training under explained.) </p><p></p><p>- So we have to have a different element brought forward for every use case. And yes I do kind of like the idea of pre-flavored alternatives like my bard listening to the war song.</p><p></p><p>Hmmm it occurs to me that one could interpret this as catering to those who dont get refluffing too. (melee training lacks fluff in comparison to the more specific abilities.)</p><p></p><p>Yes by having differing element one has it "more under control"... the only reason it seems to need to be under control or nerfed in a generic sense is these new classes (if it isnt really a nerf it isnt enough to stop the DEX slayer being the default option so that is a bad argument which seems to fight itself).</p><p> </p><p>I think I am convinced ;p... hurry hit me with some cold water I must not have had enough sleep.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5277895, member: 82504"] well yeah they are sherlocks tricks if he can apply the melee training attribute so they become predictive.:p...without being nerfed to death. nice design. Not sure the latter may be concise....but it will have its own flavor predefined .... and the feat method kind of overwhelms and calls for a reflavoring of the core class - atleast in the essentials mode (this can be cool it doesnt have to be scarey) Instead of one versatile feat applied that is interpretable by the end users (OK I am going to admit a lot of people don't seem to be doing this as well as they could/should - did the books give any examples to lead them to it? or I would assert is melee training under explained.) - So we have to have a different element brought forward for every use case. And yes I do kind of like the idea of pre-flavored alternatives like my bard listening to the war song. Hmmm it occurs to me that one could interpret this as catering to those who dont get refluffing too. (melee training lacks fluff in comparison to the more specific abilities.) Yes by having differing element one has it "more under control"... the only reason it seems to need to be under control or nerfed in a generic sense is these new classes (if it isnt really a nerf it isnt enough to stop the DEX slayer being the default option so that is a bad argument which seems to fight itself). I think I am convinced ;p... hurry hit me with some cold water I must not have had enough sleep. [/QUOTE]
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To Mike Mearls: Melee training and the Battlemind
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