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Community
General Tabletop Discussion
*Pathfinder & Starfinder
To much combat and not enough "roleplaying"!
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<blockquote data-quote="Stalker0" data-source="post: 3960742" data-attributes="member: 5889"><p>I do hope they give some decent work on the social mechanics, especially social combat which will hopefully not be so hard to run that it ruins the flow of roleplay.</p><p></p><p>Also, I hope that skill use is being tested as it relates to combat. Skills outside of combat are relatively straightforward, but if skills play a more central role in 4e combat then its important to playtest them. Afterall, if skills are more important in combat, they will be taken more commonly, so they will see more use out of combat as well.</p><p></p><p>But other than those issues, I agree that playtesting should be about combat. That's where balance is most important and where mechanics are most prevalent.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3960742, member: 5889"] I do hope they give some decent work on the social mechanics, especially social combat which will hopefully not be so hard to run that it ruins the flow of roleplay. Also, I hope that skill use is being tested as it relates to combat. Skills outside of combat are relatively straightforward, but if skills play a more central role in 4e combat then its important to playtest them. Afterall, if skills are more important in combat, they will be taken more commonly, so they will see more use out of combat as well. But other than those issues, I agree that playtesting should be about combat. That's where balance is most important and where mechanics are most prevalent. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
To much combat and not enough "roleplaying"!
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