Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To much or not enough
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 5212543" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Using templates assumes the MM1 style of elites that adds bonus defences, this was done away with in MM2 so I have designed them from scratch to give you an idea of what I might do. I am not sure Grevain should be an artillery as he seems much more controllery to me (but I’ve stat’ed him now).</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Encounter</span></strong><span style="font-family: 'Verdana'">: 1254 xp (level 5 encounter for 6 level 3 PCs)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Grevain</span></strong><span style="font-family: 'Verdana'"> – level 4 elite artillery (350 xp)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Morgan</span></strong><span style="font-family: 'Verdana'"> – level 3 elite soldier (300 xp)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Cauldron</span></strong><span style="font-family: 'Verdana'"> <strong>Trap</strong> – level 5 trap (?) (200 xp)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Casting</span></strong><span style="font-family: 'Verdana'"> <strong>Circle</strong> – 100 xp (arbitary amount but it is good enough to warrant xp)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">8 Zombie Rotters</span></strong><span style="font-family: 'Verdana'"> – level 3 minion (304 xp)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4 Zombie Rotters</span></strong><span style="font-family: 'Verdana'"> (when Grevain becomes bloodied) – level 3 minion (0 xp)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="font-size: 12px">Grevain</span></strong> Level 4 Elite Artillery </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural XP 350 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Initiative</strong> +4 Senses <strong>Perception</strong> +8 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Shroud of the Grave</strong> aura 5; All undead creatures inside the aura lose their </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vulnerability to radiant damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>HP</strong> 84; Bloodied 42; also see Induce Fear, Call of the Grave </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>AC</strong> 16; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 16, <strong>Will</strong> 17 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Resist</strong> 5 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Saving</strong> <strong>Throws</strong> +2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Speed</strong> 6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Action</strong> <strong>Points</strong> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Staff</strong> <strong>Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> necrotic </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 1d8+2 damage; on hit secondary attack +9 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target loses a healing surge </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Necrotic Whip</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> necrotic </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 10; attack +9 vs. Fortitude; 1d6+4 necrotic damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is slowed and takes 3 ongoing necrotic damage (save ends both) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Skeletal Hand</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> 1/round </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; does not provoke opportunity attacks; attack +9 vs. Fortitude; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit slide target 2 squares </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Black Bolt</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> force </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +9 vs. Reflex; 2d8+6 force damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Black Darts</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> force </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; 1 or 2 targets; attack +9 vs. Reflex; 1d6+4 force damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Black Lightning (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> lightning </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; 1, 2 or 3 targets; attack +9 vs. Reflex; 1d6+4 lightning </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is dazed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Induce Fear</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> fear, only while bloodied </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only while bloodied; burst 3; enemies only; attack +9 vs. Will; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pushed 5 squares and immobilised (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Call of the Grave (Free; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> when first bloodied </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Grevain summons 4 Zombie Rotters that appear in any </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">free square within burst 5 and act imediately after the current creatures </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turn </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Alignment</strong> Evil <strong>Languages</strong> common </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Skills</strong> Arcana +10, Intimidate +11, Streetwise +11 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Str</strong> 10 (+2) <strong>Dex</strong> 15 (+4) <strong>Wis</strong> 13 (+3) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Con</strong> 12 (+3) <strong>Int</strong> 16 (+5) <strong>Cha</strong> 18 (+6) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Equipment</strong> robes, staff</span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="font-size: 12px">Morgan</span></strong> Level 3 Elite Soldier </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural XP 300 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Initiative</strong> +5 <strong>Senses</strong> Perception +7, lowlight vision </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Protecting Shield</strong> aura 1; All allies inside aura gain a +2 bonus to AC and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reflex defences </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>HP</strong> 92; Bloodied 46 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>AC</strong> 19; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 15, <strong>Will</strong> 14 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Saving</strong> <strong>Throws</strong> +2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Speed</strong> 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Action</strong> <strong>Points</strong> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Strike</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+3 damage; hit or miss target is marked until the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">start of Morgans next turn </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Repeated Blows</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks against the same target; attack +10 vs. AC; 1d8+3 damage; hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">or miss the target is marked; if both attacks hit the target is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Defend the Master</strong> (Immediate Interrupt; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> when Grevain attacked </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Grevain is targeted by any attack while Morgan is adjacent to him then </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Morgan may switch places with Grevain and become the new target of the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack as an immediate interrupt action </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Snap Out Of It</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Morgan grants Grevain an immediate saving throw with a +2 bonus against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">any one effect that a save can end </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Right By Your Side</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Morgan shifts 5 squares but must end this move action adjacent to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grevain </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Alignment</strong> Evil <strong>Languages</strong> common </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Skills</strong> Athletics +9, Intimidate +5, Streetwise +5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Str</strong> 17 (+4) <strong>Dex</strong> 14 (+3) <strong>Wis</strong> 12 (+2) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Con</strong> 14 (+3) <strong>Int</strong> 10 (+1) <strong>Cha</strong> 8 (+0) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Equipment</strong> longsword, shield, chainmail</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well that’s what I have come up with, I hope you find it interesting or it gives you some ideas.</span></span></p><p> </p><p>Oh by the way Grevains Shroud of the Grave aura (which is a pretty powerful effect) has absolutely no use in the encounter which is a bit of a shame. You might want to swap out 4 Zombie Rotters and add 2 Zombie (level 2 brute) instead, this would add 98 xp to the encounter but it would still be a level 5 encounter.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5212543, member: 73463"] [FONT=Verdana][COLOR=white]Using templates assumes the MM1 style of elites that adds bonus defences, this was done away with in MM2 so I have designed them from scratch to give you an idea of what I might do. I am not sure Grevain should be an artillery as he seems much more controllery to me (but I’ve stat’ed him now).[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Encounter[/FONT][/B][FONT=Verdana]: 1254 xp (level 5 encounter for 6 level 3 PCs)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Grevain[/FONT][/B][FONT=Verdana] – level 4 elite artillery (350 xp)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Morgan[/FONT][/B][FONT=Verdana] – level 3 elite soldier (300 xp)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Cauldron[/FONT][/B][FONT=Verdana] [B]Trap[/B] – level 5 trap (?) (200 xp)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Casting[/FONT][/B][FONT=Verdana] [B]Circle[/B] – 100 xp (arbitary amount but it is good enough to warrant xp)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]8 Zombie Rotters[/FONT][/B][FONT=Verdana] – level 3 minion (304 xp)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]4 Zombie Rotters[/FONT][/B][FONT=Verdana] (when Grevain becomes bloodied) – level 3 minion (0 xp)[/FONT][/COLOR] [FONT=Verdana][COLOR=white][B][SIZE=3]Grevain[/SIZE][/B] Level 4 Elite Artillery [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Medium Natural XP 350 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Initiative[/B] +4 Senses [B]Perception[/B] +8 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Shroud of the Grave[/B] aura 5; All undead creatures inside the aura lose their [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vulnerability to radiant damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]HP[/B] 84; Bloodied 42; also see Induce Fear, Call of the Grave [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]AC[/B] 16; [B]Fortitude[/B] 15, [B]Reflex[/B] 16, [B]Will[/B] 17 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Resist[/B] 5 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Saving[/B] [B]Throws[/B] +2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Speed[/B] 6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Action[/B] [B]Points[/B] 1 [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Staff[/B] [B]Strike[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] necrotic [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 1d8+2 damage; on hit secondary attack +9 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target loses a healing surge [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Necrotic Whip[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] necrotic [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 10; attack +9 vs. Fortitude; 1d6+4 necrotic damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is slowed and takes 3 ongoing necrotic damage (save ends both) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Skeletal Hand[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] 1/round [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; does not provoke opportunity attacks; attack +9 vs. Fortitude; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit slide target 2 squares [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Black Bolt[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] force [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +9 vs. Reflex; 2d8+6 force damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Black Darts[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] force [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; 1 or 2 targets; attack +9 vs. Reflex; 1d6+4 force damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: Black Lightning (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] lightning [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; 1, 2 or 3 targets; attack +9 vs. Reflex; 1d6+4 lightning [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is dazed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Induce Fear[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] fear, only while bloodied [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only while bloodied; burst 3; enemies only; attack +9 vs. Will; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pushed 5 squares and immobilised (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: Call of the Grave (Free; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] when first bloodied [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Grevain summons 4 Zombie Rotters that appear in any [/COLOR][/FONT] [FONT=Verdana][COLOR=white]free square within burst 5 and act imediately after the current creatures [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turn [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Alignment[/B] Evil [B]Languages[/B] common [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Skills[/B] Arcana +10, Intimidate +11, Streetwise +11 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Str[/B] 10 (+2) [B]Dex[/B] 15 (+4) [B]Wis[/B] 13 (+3) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Con[/B] 12 (+3) [B]Int[/B] 16 (+5) [B]Cha[/B] 18 (+6) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Equipment[/B] robes, staff[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B][SIZE=3]Morgan[/SIZE][/B] Level 3 Elite Soldier [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Medium Natural XP 300 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Initiative[/B] +5 [B]Senses[/B] Perception +7, lowlight vision [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Protecting Shield[/B] aura 1; All allies inside aura gain a +2 bonus to AC and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reflex defences [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]HP[/B] 92; Bloodied 46 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]AC[/B] 19; [B]Fortitude[/B] 16, [B]Reflex[/B] 15, [B]Will[/B] 14 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Saving[/B] [B]Throws[/B] +2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Speed[/B] 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Action[/B] [B]Points[/B] 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Strike[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+3 damage; hit or miss target is marked until the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]start of Morgans next turn [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Repeated Blows[/B] (Standard; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 attacks against the same target; attack +10 vs. AC; 1d8+3 damage; hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]or miss the target is marked; if both attacks hit the target is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana][B]Defend the Master[/B] (Immediate Interrupt; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] when Grevain attacked [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]If Grevain is targeted by any attack while Morgan is adjacent to him then [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Morgan may switch places with Grevain and become the new target of the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack as an immediate interrupt action [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Snap Out Of It[/B] (Minor; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Morgan grants Grevain an immediate saving throw with a +2 bonus against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]any one effect that a save can end [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Right By Your Side[/B] (Move; recharge :4::5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Morgan shifts 5 squares but must end this move action adjacent to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Grevain [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Alignment[/B] Evil [B]Languages[/B] common [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Skills[/B] Athletics +9, Intimidate +5, Streetwise +5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Str[/B] 17 (+4) [B]Dex[/B] 14 (+3) [B]Wis[/B] 12 (+2) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Con[/B] 14 (+3) [B]Int[/B] 10 (+1) [B]Cha[/B] 8 (+0) [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Equipment[/B] longsword, shield, chainmail[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Well that’s what I have come up with, I hope you find it interesting or it gives you some ideas.[/COLOR][/FONT] Oh by the way Grevains Shroud of the Grave aura (which is a pretty powerful effect) has absolutely no use in the encounter which is a bit of a shame. You might want to swap out 4 Zombie Rotters and add 2 Zombie (level 2 brute) instead, this would add 98 xp to the encounter but it would still be a level 5 encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To much or not enough
Top