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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1485809" data-attributes="member: 6584"><p>That's hit it on the head!</p><p></p><p>IMXP, multiclass casters can be pretty effective, but need to be looked at carefully. In terms of direct spell effects they're may not be so good, but the fringe benefits can be impressive. The utility spells are a good starting point... but what about items?</p><p></p><p>For example, a single level in a class gives you flawless use of spell completion items - something that would take a score of +19 in UMD - which won't be easy to reach for many characters... With a good base casting stat, staves can be pretty worthwhile as well. It's expensive but can be really impressive. </p><p></p><p>Certain spells work much better in the hands of a base class X: Caster 1: An 8th level wand of scorching ray is a great 'on the move attack' for an Archer (Fighter X: Wizard 1) - his ranged feats will make it a lot more effective than when used by a wizard?</p><p></p><p></p><p>SR is a problem - One 'fix' we considered was to mess with multiclass casters - we were considering advancing caster level (NOT spell progression) for levels in other classes. Do it along the same lines as Base attack bonus. A 'Base Spell Level', if you will... Would particulalry help Cleric:Wizard type combinations somewhat more effective.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1485809, member: 6584"] That's hit it on the head! IMXP, multiclass casters can be pretty effective, but need to be looked at carefully. In terms of direct spell effects they're may not be so good, but the fringe benefits can be impressive. The utility spells are a good starting point... but what about items? For example, a single level in a class gives you flawless use of spell completion items - something that would take a score of +19 in UMD - which won't be easy to reach for many characters... With a good base casting stat, staves can be pretty worthwhile as well. It's expensive but can be really impressive. Certain spells work much better in the hands of a base class X: Caster 1: An 8th level wand of scorching ray is a great 'on the move attack' for an Archer (Fighter X: Wizard 1) - his ranged feats will make it a lot more effective than when used by a wizard? SR is a problem - One 'fix' we considered was to mess with multiclass casters - we were considering advancing caster level (NOT spell progression) for levels in other classes. Do it along the same lines as Base attack bonus. A 'Base Spell Level', if you will... Would particulalry help Cleric:Wizard type combinations somewhat more effective. [/QUOTE]
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