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General Tabletop Discussion
*Pathfinder & Starfinder
To multiclass or not to multiclass? That is the question.
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<blockquote data-quote="Shimrod" data-source="post: 223904" data-attributes="member: 5001"><p>Multiclassing is very overrated IMHO. In terms of character-concept, there are some sensible combinations that add to the concept of your character, but a lot of them don´t. But lets face it, most players multiclass for easy power.</p><p></p><p>And that´s where they´re wrong<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>In your early levels it might seem very attractive to have that level in barbarian (rage), fighter (weapon and armor-prof´s) etc. But when you reach higher levels (10+) it becomes apparent that D&D is balanced to favor specialists in the long run. Your fighter/mage that kicked serious ass with deadly combat moves augmented by some magic suddenly cannot hit any serious opponent. His to-hit bonus is to low. Now on lower levels that would just mean hitting a little less often, but on higher levels, rolls become less relevant and there are a lot of opponents you suddenly can only hit on a straight 20!!! Your magic has also lost its value, for you cannot even overcome the least bit of SR.</p><p></p><p>So the only multiclassing that <em>could</em> be benificial is a single level in a favored class (or if your first class is your favored class then any single other class) that would allow you to focus on your primary class without an xp-penalty.</p></blockquote><p></p>
[QUOTE="Shimrod, post: 223904, member: 5001"] Multiclassing is very overrated IMHO. In terms of character-concept, there are some sensible combinations that add to the concept of your character, but a lot of them don´t. But lets face it, most players multiclass for easy power. And that´s where they´re wrong:D In your early levels it might seem very attractive to have that level in barbarian (rage), fighter (weapon and armor-prof´s) etc. But when you reach higher levels (10+) it becomes apparent that D&D is balanced to favor specialists in the long run. Your fighter/mage that kicked serious ass with deadly combat moves augmented by some magic suddenly cannot hit any serious opponent. His to-hit bonus is to low. Now on lower levels that would just mean hitting a little less often, but on higher levels, rolls become less relevant and there are a lot of opponents you suddenly can only hit on a straight 20!!! Your magic has also lost its value, for you cannot even overcome the least bit of SR. So the only multiclassing that [I]could[/I] be benificial is a single level in a favored class (or if your first class is your favored class then any single other class) that would allow you to focus on your primary class without an xp-penalty. [/QUOTE]
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To multiclass or not to multiclass? That is the question.
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