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<blockquote data-quote="Zardnaar" data-source="post: 9636715" data-attributes="member: 6716779"><p>Generally it's having two things that play nice togather or patch a class. </p><p></p><p> Rangers and Rogues fir example tend to fall off after 5 or so</p><p> </p><p> I like powergaming up to a point. That's a factor as well I don't like powergaming to the point of being the most powerful at the table. For example o might powergame a healer. Might not be the best character at the table but it's going to be a pretty good healer. </p><p></p><p> Character concept also matters. I enjoy the theory crafting espicially with non obvious builds.</p><p></p><p> Basically it depends. Sometimes it might be something I've been wanting to see for a while. Eg Tashas had a variant potentially wisdom based ranger. No one ever tried to build it so I might do it in 5E or similar idea eg Eldritch Knight.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9636715, member: 6716779"] Generally it's having two things that play nice togather or patch a class. Rangers and Rogues fir example tend to fall off after 5 or so I like powergaming up to a point. That's a factor as well I don't like powergaming to the point of being the most powerful at the table. For example o might powergame a healer. Might not be the best character at the table but it's going to be a pretty good healer. Character concept also matters. I enjoy the theory crafting espicially with non obvious builds. Basically it depends. Sometimes it might be something I've been wanting to see for a while. Eg Tashas had a variant potentially wisdom based ranger. No one ever tried to build it so I might do it in 5E or similar idea eg Eldritch Knight. [/QUOTE]
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