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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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To Mystically-Modernize Spycraft?
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<blockquote data-quote="Voneth" data-source="post: 1225230" data-attributes="member: 1016"><p>Buy the Shadowforce Archer book? And then after that the Hand of Glory (<a href="http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=active&reviewer=Psion&product=THOG" target="_blank">http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=active&reviewer=Psion&product=THOG</a>) book?</p><p></p><p>The S.A. book introduces three optional paranatural things to the game. All three are used in the SpyCraft campaign world of Series Archer.</p><p></p><p>The three items are:</p><p>Chemical Monsters: Hooking up agents with super drugs that can give solid edges in skills and combat, but will tear you up if go cold turkey.</p><p></p><p>Ritual Magic:</p><p>A magical system that is mostly very slow, but can have long lasting effects. The Hand of Glory expands on the system, offers an organzation who's focus is mystism and then give mystic PrCs. Oh, the use of some magic makes you go mad.</p><p></p><p>Psionics:</p><p>A feat n' skills system for using a subtle to comic book range of psionic effects. You have to use action dice at higher levels to get some of the really power effects to kick in.</p><p></p><p>Depending on how you want to tweak your Shadowrun-<strong>like</strong> game, all you would need would be to make these things public knowledge (oh like the word returning magic to the streets) and then grab some high level characters and you are ready to go since the Snoop=Hacker, Wheelman=Rigger and Physical Adept=Shadowrun Monks (what ever their name was).</p><p></p><p>If you are new to EN World, the site has a reviews section that is fairly comprehensive. There are 3 reviews of the Shadowforce Archer book and they all mention the psionics and mystic systems.</p></blockquote><p></p>
[QUOTE="Voneth, post: 1225230, member: 1016"] Buy the Shadowforce Archer book? And then after that the Hand of Glory ([url]http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=active&reviewer=Psion&product=THOG[/url]) book? The S.A. book introduces three optional paranatural things to the game. All three are used in the SpyCraft campaign world of Series Archer. The three items are: Chemical Monsters: Hooking up agents with super drugs that can give solid edges in skills and combat, but will tear you up if go cold turkey. Ritual Magic: A magical system that is mostly very slow, but can have long lasting effects. The Hand of Glory expands on the system, offers an organzation who's focus is mystism and then give mystic PrCs. Oh, the use of some magic makes you go mad. Psionics: A feat n' skills system for using a subtle to comic book range of psionic effects. You have to use action dice at higher levels to get some of the really power effects to kick in. Depending on how you want to tweak your Shadowrun-[b]like[/b] game, all you would need would be to make these things public knowledge (oh like the word returning magic to the streets) and then grab some high level characters and you are ready to go since the Snoop=Hacker, Wheelman=Rigger and Physical Adept=Shadowrun Monks (what ever their name was). If you are new to EN World, the site has a reviews section that is fairly comprehensive. There are 3 reviews of the Shadowforce Archer book and they all mention the psionics and mystic systems. [/QUOTE]
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