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To Mystically-Modernize Spycraft?
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<blockquote data-quote="Corinthi" data-source="post: 1229616" data-attributes="member: 8272"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Have you actually played Shadowrun? Low power and gritty do /not/ describe a Shadowrun game. PCs in Shadowrun are extremely skilled and versatile right out of Chargen. D20 Modern doesn't strike me as an appropriate fit for a core ruleset if you wanted to capture a genuine Shadowrun feel. D20 Modern would do Cyberpunk 2020 relatively well, but not Shadowrun.</p><p></p><p>All that said, one could easily mix Urban Arcana and Spycraft. Any ability that requires spending an action point now requires an action die. Beef up the advanced classes with the Spycraft 8 pt class design philosphy. The main strength of the D20 System is how easily one can make modular changes. </p><p></p><p>Now, these are purely my opinions. The real issue is just what sort of game you prefer. Spycraft is more kinetic and action oriented, where D20 Modern requires more finesse to avoid horrible and sudden death. Both Action Dice and Action Points can adequately represent Karma. D20 Modern's FX is flashier than Spycraft's Mysticism, but Spycraft has crunchier classes. The two systems each have strong and weak points. It's just a matter of which one you prefer.</p><p></p><p>I think any Shadowrun conversion would be challenging to pull of and basically comes down to what sort of game the GM wants to run and is willing to put in the work for. I'll happily shoot out advise and my own half baked ideas, but at the end of the day, would rather dust off my Shadowrun books than try to shoehorn the feel of Shadowrun into a D20 system.</p><p></p><p>I wouldn't say no to a Shadowrunesque Polyhedron Mini Game though... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Corinthi, post: 1229616, member: 8272"] :eek: Have you actually played Shadowrun? Low power and gritty do /not/ describe a Shadowrun game. PCs in Shadowrun are extremely skilled and versatile right out of Chargen. D20 Modern doesn't strike me as an appropriate fit for a core ruleset if you wanted to capture a genuine Shadowrun feel. D20 Modern would do Cyberpunk 2020 relatively well, but not Shadowrun. All that said, one could easily mix Urban Arcana and Spycraft. Any ability that requires spending an action point now requires an action die. Beef up the advanced classes with the Spycraft 8 pt class design philosphy. The main strength of the D20 System is how easily one can make modular changes. Now, these are purely my opinions. The real issue is just what sort of game you prefer. Spycraft is more kinetic and action oriented, where D20 Modern requires more finesse to avoid horrible and sudden death. Both Action Dice and Action Points can adequately represent Karma. D20 Modern's FX is flashier than Spycraft's Mysticism, but Spycraft has crunchier classes. The two systems each have strong and weak points. It's just a matter of which one you prefer. I think any Shadowrun conversion would be challenging to pull of and basically comes down to what sort of game the GM wants to run and is willing to put in the work for. I'll happily shoot out advise and my own half baked ideas, but at the end of the day, would rather dust off my Shadowrun books than try to shoehorn the feel of Shadowrun into a D20 system. I wouldn't say no to a Shadowrunesque Polyhedron Mini Game though... ;) [/QUOTE]
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