Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
To Nerf or not to Nerf
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cptg1481" data-source="post: 698238" data-attributes="member: 5360"><p>OK, here is something I have been wondering about for some time....</p><p></p><p>Do you nerf stuff and why? I don't, I follow the leadership rule I have always had in the service. While I don't, I do, however, respect very much your right to do as you see fit at your table. </p><p></p><p>I never ever take anything away from my, players, (I see the DM position as one of trust and leadership) if they have the right to something in a set of regulations or situations I find it unnecessary to limit or restrict them further. IMO, it just leads to resentment. </p><p></p><p>On the other hand, granting further liberty, privilege or access, within the scope of the rules is fine in my opinion.</p><p></p><p>I guess I feel that I'd would resent seeing something in the rules and being told I can't do it. I'm guessing that therefore my players would most likely resent a house rule to limit them more than the published rules require. </p><p></p><p>There is an awful lot of stuff on the boards about nerfing this and that, by my reckoning there is a lot more about limiting players than empowering them further. I go with the philosophy that, as the virtual situation author, I can come up with an appropriate challenge for the players without further limiting their access to what is allowed within the rules. </p><p></p><p>I don't want to degenerate into the harm/haste debate, because in the end we all make our own rules, its a game. Perhaps I'm too lazy to think about the mechanics, I just accept that the WOTC play tesing, while imperfect, is stull way more accurate than my attempts to correct the games issues. I'l admit that I'm lazy. I'm just fine with the stuff as written. My thoughts are that if the same rule set is applied universally for the characters and their challengers then the playing field will remain level. </p><p></p><p>I don't and never will give my players less magic, gold, or anything for that mater, than they are entitled to based upon the rewards indicated in the rules. </p><p></p><p>I guess I just wonder why those who do restrict players access to items, spells, skills, gold, whatever, more than the rules dictate do so. Why do you do it? What is achieved? </p><p></p><p>As a DM is the intent to make one's tasks easier, more manageable, or fun? </p><p></p><p>As a player, how do you feel about this issue, do the increased limitations make the game more pleasurable, harder, easier, or more realistic. </p><p></p><p>I'm not after WWIII here, (or a troll, whatever that is</p><p>?) I am just curious what people nerf and why. I've given my thoughts as best as I can present them and I want you all to feel free to weigh in. I will not argue with you so don't even try, I just want to know what others think. I'm not gona attack your ideas</p><p>I am just intrested in alternate views. </p><p></p><p>What that means is just make statements about what you do and why, don't attack each others ideas. It is a game and it's supposed to be fun, if your ideas work for you and your players/DM then fine. I'm just wondering.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 698238, member: 5360"] OK, here is something I have been wondering about for some time.... Do you nerf stuff and why? I don't, I follow the leadership rule I have always had in the service. While I don't, I do, however, respect very much your right to do as you see fit at your table. I never ever take anything away from my, players, (I see the DM position as one of trust and leadership) if they have the right to something in a set of regulations or situations I find it unnecessary to limit or restrict them further. IMO, it just leads to resentment. On the other hand, granting further liberty, privilege or access, within the scope of the rules is fine in my opinion. I guess I feel that I'd would resent seeing something in the rules and being told I can't do it. I'm guessing that therefore my players would most likely resent a house rule to limit them more than the published rules require. There is an awful lot of stuff on the boards about nerfing this and that, by my reckoning there is a lot more about limiting players than empowering them further. I go with the philosophy that, as the virtual situation author, I can come up with an appropriate challenge for the players without further limiting their access to what is allowed within the rules. I don't want to degenerate into the harm/haste debate, because in the end we all make our own rules, its a game. Perhaps I'm too lazy to think about the mechanics, I just accept that the WOTC play tesing, while imperfect, is stull way more accurate than my attempts to correct the games issues. I'l admit that I'm lazy. I'm just fine with the stuff as written. My thoughts are that if the same rule set is applied universally for the characters and their challengers then the playing field will remain level. I don't and never will give my players less magic, gold, or anything for that mater, than they are entitled to based upon the rewards indicated in the rules. I guess I just wonder why those who do restrict players access to items, spells, skills, gold, whatever, more than the rules dictate do so. Why do you do it? What is achieved? As a DM is the intent to make one's tasks easier, more manageable, or fun? As a player, how do you feel about this issue, do the increased limitations make the game more pleasurable, harder, easier, or more realistic. I'm not after WWIII here, (or a troll, whatever that is ?) I am just curious what people nerf and why. I've given my thoughts as best as I can present them and I want you all to feel free to weigh in. I will not argue with you so don't even try, I just want to know what others think. I'm not gona attack your ideas I am just intrested in alternate views. What that means is just make statements about what you do and why, don't attack each others ideas. It is a game and it's supposed to be fun, if your ideas work for you and your players/DM then fine. I'm just wondering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To Nerf or not to Nerf
Top