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To Paladin players, what Feats do you select for your Paladins?
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<blockquote data-quote="Green Knight" data-source="post: 146572" data-attributes="member: 2723"><p>I believe the phrase is<strong> one-trick pony</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p> </p><p>ANd yeah, I was thinking about multi-classing with Fighter in Forgotten Realms. Paladins of Helm, Tyr, and Torm can do that. I dunno. I'd rather be a pure Paladin the whole way. But the extra Feats would be a lot of help. Hmm. </p><p> </p><p>How about this, then? I've come up with 2 variant progressions. Oh yeah, and the party's already high-up in level, so my character's starting at 7th level. Also, one of the players told me that the campaign the party's moving around a lot, so Leadership wouldn't be all that much use at this point. No strongholds or anything like that. And I can live without the cohort for a while. </p><p> </p><p> </p><p> </p><p>First off, I took the Fighter levels at 10th because I wanted to get my bonded mount as soon as possible. Specifically, I'm shooting for a Dire Lion which you can only get at 8th level at the earliest. Soon after that I get all the mounted feats. Plus, with the way I get them, I pretty much get a Feat a level for 4 levels. </p><p> </p><p>Leadership is at 18th level because I figure by then, assuming the campaign goes that far, the characters will have settled and I can set to work building a fort somewhere in the wilderness. </p><p> </p><p>I took all the shield feats because I want to be a good shield basher, and with Improved Shield Bash I get the effects of a Bull Rush, too, pushing my opponent back 5 feet. Divine Shield will give me an attack and AC bonus with my shield equal to my Cha modifier (Cha 18 gives +4 attack and AC bonus). And Shield Expert will allow me to attack with it and still get the AC bonus. </p><p> </p><p>My concern, though, is that my shield (if I get the Bashing enchantment on it) will be so good that I won't have any use for my sword. That'd be wierd. Though it's kind of cool that I could make a Captain America like character if I felt so inclined. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p> </p><p> </p><p>Instead of the Shield feats I took Dodge, Mobility, and Spring Attack. These feats are damn good for 1-on-1 fighting for many reason. </p><p> </p><p>A) Dodge gives me a +1 AC bonus against a specific enemy, which'll most likely be the big baddie I'm going after. </p><p> </p><p>B) Mobility will give me a +4 AC bonus against attacks of opportunity, which'll allow me to get up close to the big baddie while wading through his goons. </p><p> </p><p>C) Spring Attack will give me a decided advantage once I get into melee with the big baddie. Like my fight between Conan and Drizzt, if I either win initiative or refocus to get the initiative, I'll be able to unleash my full number of attacks on the bad guy. Then I'll be able to move back and force him to come to me, which'll deny him his full number of attacks. I'll get all my attacks while he gets only one. That's a HUGE advantage! </p><p> </p><p>But geeze, do I like the AC bonus from Divine Shield! I CAN'T DECIDE! Hmm. Maybe I should do this! </p><p> </p><p> </p><p> </p><p>Three Feats have got to go. So what do you all think I should get rid of? </p><p> </p><p><strong>Mounted Feats</strong> (Mounted Combat, Ride-By Attack, Spirited Charge)</p><p><strong>Shield Feats</strong> (Improved Shield Bash, Divine Shield, Shield Expert) </p><p><strong>Spring Attack Feats</strong> (Dodge, Mobility, Spring Attack) </p><p> </p><p>Guess it's a good thing, though. The Paladin, after all, isn't a one-trick pony. Not all Paladins are knights in shining armor. You know, one day I'm gonna sit down and I'm gonna write up a bunch of NPC Paladins, of wildly different character concepts. Probably put it up on a WebTV webpage. We'll see.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 146572, member: 2723"] I believe the phrase is[b] one-trick pony[/b]. :p ANd yeah, I was thinking about multi-classing with Fighter in Forgotten Realms. Paladins of Helm, Tyr, and Torm can do that. I dunno. I'd rather be a pure Paladin the whole way. But the extra Feats would be a lot of help. Hmm. How about this, then? I've come up with 2 variant progressions. Oh yeah, and the party's already high-up in level, so my character's starting at 7th level. Also, one of the players told me that the campaign the party's moving around a lot, so Leadership wouldn't be all that much use at this point. No strongholds or anything like that. And I can live without the cohort for a while. First off, I took the Fighter levels at 10th because I wanted to get my bonded mount as soon as possible. Specifically, I'm shooting for a Dire Lion which you can only get at 8th level at the earliest. Soon after that I get all the mounted feats. Plus, with the way I get them, I pretty much get a Feat a level for 4 levels. Leadership is at 18th level because I figure by then, assuming the campaign goes that far, the characters will have settled and I can set to work building a fort somewhere in the wilderness. I took all the shield feats because I want to be a good shield basher, and with Improved Shield Bash I get the effects of a Bull Rush, too, pushing my opponent back 5 feet. Divine Shield will give me an attack and AC bonus with my shield equal to my Cha modifier (Cha 18 gives +4 attack and AC bonus). And Shield Expert will allow me to attack with it and still get the AC bonus. My concern, though, is that my shield (if I get the Bashing enchantment on it) will be so good that I won't have any use for my sword. That'd be wierd. Though it's kind of cool that I could make a Captain America like character if I felt so inclined. ;) Instead of the Shield feats I took Dodge, Mobility, and Spring Attack. These feats are damn good for 1-on-1 fighting for many reason. A) Dodge gives me a +1 AC bonus against a specific enemy, which'll most likely be the big baddie I'm going after. B) Mobility will give me a +4 AC bonus against attacks of opportunity, which'll allow me to get up close to the big baddie while wading through his goons. C) Spring Attack will give me a decided advantage once I get into melee with the big baddie. Like my fight between Conan and Drizzt, if I either win initiative or refocus to get the initiative, I'll be able to unleash my full number of attacks on the bad guy. Then I'll be able to move back and force him to come to me, which'll deny him his full number of attacks. I'll get all my attacks while he gets only one. That's a HUGE advantage! But geeze, do I like the AC bonus from Divine Shield! I CAN'T DECIDE! Hmm. Maybe I should do this! Three Feats have got to go. So what do you all think I should get rid of? [b]Mounted Feats[/b] (Mounted Combat, Ride-By Attack, Spirited Charge) [b]Shield Feats[/b] (Improved Shield Bash, Divine Shield, Shield Expert) [b]Spring Attack Feats[/b] (Dodge, Mobility, Spring Attack) Guess it's a good thing, though. The Paladin, after all, isn't a one-trick pony. Not all Paladins are knights in shining armor. You know, one day I'm gonna sit down and I'm gonna write up a bunch of NPC Paladins, of wildly different character concepts. Probably put it up on a WebTV webpage. We'll see. [/QUOTE]
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To Paladin players, what Feats do you select for your Paladins?
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