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To Prep or Not to Prep - A Players Perspective
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<blockquote data-quote="Theory of Games" data-source="post: 9469107" data-attributes="member: 7042201"><p>I like how Vincent Baker wrote it: </p><p></p><p><em>"Once you've got your group together, start the game with character creation. Before that, though, you have some <strong>prep</strong> to do. Read through the first part of this book - the basics, the playbooks, character creation, the MC, and the first session - and skim the rest, to get a handle on your job as the MC."</em></p><p></p><p>I also enjoy Baker's concept of Threat Maps and how to prep them for an adventure: </p><p></p><p><em>"List the players’ characters in the center circle. As you name NPCs, place them on the map around the PCs, according to what direction and how far away they are.</em></p><p><em></em></p><p><em>The inner circle is for the PCs and their resources. The “closer” ring is for threats in the PCs’ close surroundings. The “farther” ring is for threats at or over the PCs’ horizons. The “notional” outer ring is for threats that exist as rumors or ideas, maybe real and maybe not real at all.</em></p><p><em></em></p><p><em>Threats in the “in” section can be threats within the local or surrounding landscape or population, like a disease, a cult, or a species of parasite. Threats in the “out” section can be truly alien, originating in the world’s psychic maelstrom or even elsewhere."</em></p><p></p><p>While Baker acknowledges prep is important for AW, other ttrpgs may be less prep-dependent and that's not a bad thing.</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9469107, member: 7042201"] I like how Vincent Baker wrote it: [I]"Once you've got your group together, start the game with character creation. Before that, though, you have some [B]prep[/B] to do. Read through the first part of this book - the basics, the playbooks, character creation, the MC, and the first session - and skim the rest, to get a handle on your job as the MC."[/I] I also enjoy Baker's concept of Threat Maps and how to prep them for an adventure: [I]"List the players’ characters in the center circle. As you name NPCs, place them on the map around the PCs, according to what direction and how far away they are. The inner circle is for the PCs and their resources. The “closer” ring is for threats in the PCs’ close surroundings. The “farther” ring is for threats at or over the PCs’ horizons. The “notional” outer ring is for threats that exist as rumors or ideas, maybe real and maybe not real at all. Threats in the “in” section can be threats within the local or surrounding landscape or population, like a disease, a cult, or a species of parasite. Threats in the “out” section can be truly alien, originating in the world’s psychic maelstrom or even elsewhere."[/I] While Baker acknowledges prep is important for AW, other ttrpgs may be less prep-dependent and that's not a bad thing. [/QUOTE]
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