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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 409956" data-attributes="member: 6533"><p><strong>Progress and Order</strong></p><p></p><p>I've always taken prestige classes when I get a chance and almost never had a problem with them as a DM. A real power-gamer player is just as bad with a core class, so what I should say is that I've never had a comparative problem with them.</p><p></p><p>As a player I like them because they offer a chance to belong to a more specific group and make it more meaningful to the make of the character then simply saying, "Hey I work for Cormyr and wear purple!"</p><p></p><p>And I also like them because it's an opportunity to give your character a progression that feels more significant than simply going up a level and choosing theme spells. Prcs let the players radically redefine their characters and do so with a credibility that is lacking in a game with less structured character creation systems. For that reason I often encourage players to create their own prestige classes if they want something different from their character without giving up on his prior expereinces.</p><p></p><p>Plus: the prestige of having a prestige class gets you into all the right clubs!</p><p></p><p>As a GM I like them because they are useful way to fill out a world with heroic characters who are flavorful, enigmatic, and can do things with their lives that may be very different from the pcs. And you can use them to add a lot of color to the world.</p><p></p><p>Thus my love of Swashbuckling Adventures with its mundane surgeons and whacked out sympathetic healers.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 409956, member: 6533"] [b]Progress and Order[/b] I've always taken prestige classes when I get a chance and almost never had a problem with them as a DM. A real power-gamer player is just as bad with a core class, so what I should say is that I've never had a comparative problem with them. As a player I like them because they offer a chance to belong to a more specific group and make it more meaningful to the make of the character then simply saying, "Hey I work for Cormyr and wear purple!" And I also like them because it's an opportunity to give your character a progression that feels more significant than simply going up a level and choosing theme spells. Prcs let the players radically redefine their characters and do so with a credibility that is lacking in a game with less structured character creation systems. For that reason I often encourage players to create their own prestige classes if they want something different from their character without giving up on his prior expereinces. Plus: the prestige of having a prestige class gets you into all the right clubs! As a GM I like them because they are useful way to fill out a world with heroic characters who are flavorful, enigmatic, and can do things with their lives that may be very different from the pcs. And you can use them to add a lot of color to the world. Thus my love of Swashbuckling Adventures with its mundane surgeons and whacked out sympathetic healers. [/QUOTE]
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