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To Psi or Not to Psi?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1437755" data-attributes="member: 14403"><p>Yep... found that out when the party Psi-War used Graft Weapon on his magical weapon (which can be done days in advance because the weapons stays grafted until ungrafted), Disolving Touch, and the feat Deep Impact. Nasty stuff indeed. In that case you only have to pay for the Disolving Touch power and have the reserve points for Deep Impact. Given all the bonus feats that Psi-Wars get there is no reason for a Psi-War not to take the feat that grants extra power points (the name of the feat escapes me at this time).</p><p></p><p></p><p></p><p></p><p>Below is my answer to both.</p><p>Psy-Wars get an amazing number of bonus feats too (as many as Fighters if I remember correctly). The <em>balance</em> is that Psi-Wars get <em>d8 for hit points and follow the Cleric base attack bonus track.</em></p><p></p><p>My view is that Psi-War is a great class if you want to create a Jedi-like warrior in a fantasy setting. They don't have the hit points of any of the other warrior classes (except Monks and 3.5E Rangers). They don't get the innate abilities of the Monk nor the insane number of class skills or attack progression as a Ranger. A Psi-War that goes up against a Barbarian is probably going to die in a straight up fight due simply to the Hit Point difference. Use them like you would a Monk... nice to have if you already have a Tank but not if they are the sole warrior of the party.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1437755, member: 14403"] Yep... found that out when the party Psi-War used Graft Weapon on his magical weapon (which can be done days in advance because the weapons stays grafted until ungrafted), Disolving Touch, and the feat Deep Impact. Nasty stuff indeed. In that case you only have to pay for the Disolving Touch power and have the reserve points for Deep Impact. Given all the bonus feats that Psi-Wars get there is no reason for a Psi-War not to take the feat that grants extra power points (the name of the feat escapes me at this time). Below is my answer to both. Psy-Wars get an amazing number of bonus feats too (as many as Fighters if I remember correctly). The [I]balance[/I] is that Psi-Wars get [I]d8 for hit points and follow the Cleric base attack bonus track.[/I] My view is that Psi-War is a great class if you want to create a Jedi-like warrior in a fantasy setting. They don't have the hit points of any of the other warrior classes (except Monks and 3.5E Rangers). They don't get the innate abilities of the Monk nor the insane number of class skills or attack progression as a Ranger. A Psi-War that goes up against a Barbarian is probably going to die in a straight up fight due simply to the Hit Point difference. Use them like you would a Monk... nice to have if you already have a Tank but not if they are the sole warrior of the party. [/QUOTE]
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