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To railroad or not to railroad?
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<blockquote data-quote="Insight" data-source="post: 2105415" data-attributes="member: 11437"><p>Why not just have them going to the plagued town for some other reason(s), and find out about the plague after they are already in the town? Maybe they contract the plague and thus are already motivated to finding a cure. Self-preservation is more motivating than just about anything else, especially to low-level characters.</p><p></p><p>You could have each of the players come up with a reason why they are in the town, and then use that reason to spark a bit of roleplaying at the very beginning (some call it the first scene). Once they have taken care of business, make sure that the characters are nudged closer together - you could use the old tavern scene I guess, or come up with something a little more original. Of course, <em>new</em> players aren't going to be quite as tired of the tavern trope as some of us who have been gaming for a long time.</p><p></p><p>Railroading is such a bad word and so poorly understood. Some players will always bark 'railroading' when the plot seems forced for some reason, or if they don't want to go along with what's in the adventure. I don't think these players realize how much work goes into running a game. Sometimes, for the good of the game and the sanity of the GM, you need to find it within your character a reason to go along with what's planned for that day's game session and not metagame so much.</p></blockquote><p></p>
[QUOTE="Insight, post: 2105415, member: 11437"] Why not just have them going to the plagued town for some other reason(s), and find out about the plague after they are already in the town? Maybe they contract the plague and thus are already motivated to finding a cure. Self-preservation is more motivating than just about anything else, especially to low-level characters. You could have each of the players come up with a reason why they are in the town, and then use that reason to spark a bit of roleplaying at the very beginning (some call it the first scene). Once they have taken care of business, make sure that the characters are nudged closer together - you could use the old tavern scene I guess, or come up with something a little more original. Of course, [i]new[/i] players aren't going to be quite as tired of the tavern trope as some of us who have been gaming for a long time. Railroading is such a bad word and so poorly understood. Some players will always bark 'railroading' when the plot seems forced for some reason, or if they don't want to go along with what's in the adventure. I don't think these players realize how much work goes into running a game. Sometimes, for the good of the game and the sanity of the GM, you need to find it within your character a reason to go along with what's planned for that day's game session and not metagame so much. [/QUOTE]
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To railroad or not to railroad?
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