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To railroad or not to railroad?
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<blockquote data-quote="dreaded_beast" data-source="post: 2105881" data-attributes="member: 11185"><p>Great responses everyone!</p><p></p><p>To answer a few questions, first, this game will start of a new campaign hopefully. Depending on whether or not the group plays well together and if we can get one or more people in the future, that will determnie the longevity of the campaign. </p><p></p><p>That being said, my "campaign plan" so far is to have the PCs go on a few "unrelated" adventures and do lots of "hand-holding" (or rail-roading if you want to call it that) at the lower levels. When I say "hand-holding", I mean that they will probably start off the first couple of adventures with an "exposition" as to what the adventure is and their goal. Mainly because they have either not played DND in a while or not played at all, so I want to make things simple for them and myself. As they adventure and gain experience both in game and in real life, they will learn more about the world they live in and how their choices can affect the world. Plus, it will give me sometime to get more experience DMing this group and DMing in general. Hopefully, once they get a few levels under their belt, then the "hand-holding" can cease and then they can "wander" around a bit more.</p><p></p><p>To the adventure at hand, the PCs all come from the area, if not the village of Dantredun which is affected by the plague. All the PCs have brief character bios that I can hopefully work into the campaign as it progresses. Their character bios aren't detailed yet, but I figure we can fill in the details as the campaign progress and the players learn more about the world they are in.</p><p></p><p>The campaign world is Greyhawk, in the Blackmoor area. It will be more or less my own version of Blackmoor, but still somewhat recognizable from what is in the Greyhawk Gazetter.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 2105881, member: 11185"] Great responses everyone! To answer a few questions, first, this game will start of a new campaign hopefully. Depending on whether or not the group plays well together and if we can get one or more people in the future, that will determnie the longevity of the campaign. That being said, my "campaign plan" so far is to have the PCs go on a few "unrelated" adventures and do lots of "hand-holding" (or rail-roading if you want to call it that) at the lower levels. When I say "hand-holding", I mean that they will probably start off the first couple of adventures with an "exposition" as to what the adventure is and their goal. Mainly because they have either not played DND in a while or not played at all, so I want to make things simple for them and myself. As they adventure and gain experience both in game and in real life, they will learn more about the world they live in and how their choices can affect the world. Plus, it will give me sometime to get more experience DMing this group and DMing in general. Hopefully, once they get a few levels under their belt, then the "hand-holding" can cease and then they can "wander" around a bit more. To the adventure at hand, the PCs all come from the area, if not the village of Dantredun which is affected by the plague. All the PCs have brief character bios that I can hopefully work into the campaign as it progresses. Their character bios aren't detailed yet, but I figure we can fill in the details as the campaign progress and the players learn more about the world they are in. The campaign world is Greyhawk, in the Blackmoor area. It will be more or less my own version of Blackmoor, but still somewhat recognizable from what is in the Greyhawk Gazetter. [/QUOTE]
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