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To RAW or not to RAW...
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<blockquote data-quote="ThirdWizard" data-source="post: 3058733" data-attributes="member: 12037"><p>You are <em>completely</em> missing the point. </p><p></p><p>You're acting like its either completely using all the Rules as Written or ignoring the Rules as Written whenever you want to. It isn't. It's defaulting to RAW except where clearly defined by House Rules. It's taking the RAW approach to things even if it doesn't match your idea of "common sense" or "realistic" in order to keep the game working smoother, maintaining internal consistancy, and describing things in such a way as to make RAW work.</p><p></p><p>This isn't "All RAW all the time and nothing else!!111oneoneone"</p><p></p><p>Take the <em>darkness</em> spell example. It's shadowy illumination. Which is the exact same wording used to in the description of torch light. I know that by RAW if you cast <em>darkness</em> in a lightless room it will produce that shadowy illumination and it will become brighter. I don't pretend that it works the way I want it to. I don't use colorful interprietations to pretend I'm following the RAW if I run it any other way. Nope. I House Rule it so it works like the 3.0 version.</p><p></p><p>That is a House Rule. It isn't a casual reinterprietation. It is codified in a document that I give to my group before I run a game so that they know exactly where my games will deviate from RAW.</p><p></p><p>I have other House Rules. I give every class +2 skill points. That's not a casual reinterprietation of the rules either. That's along with the list of House Rules. It's a clear addition that deviates from RAW, just like the <em>darkness</em> example. I don't see a difference, but it sounds like you might.</p><p></p><p>You're using a very narrow definition of RAW that is all inclusive, though. Why must it be all or nothing? I use the RAW for Initiative, Combat Maneuvers, Sneak Attack, etc etc etc. About 90% of the rules follow the RAW in my game. Everything else is a House Rule. I'm much more easily swayed by the RAW than I am about emotional arguments in game and out.</p><p></p><p>This is very different from a game where the DM decides on things come up based on a "common sense" or realism basis (or heaven forbid mid game balance based) decision for what should happen with the rules.</p><p></p><p>So, you're coming at this from the wrong viewpoint, where its all or nothing. That just isn't how it is.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3058733, member: 12037"] You are [i]completely[/i] missing the point. You're acting like its either completely using all the Rules as Written or ignoring the Rules as Written whenever you want to. It isn't. It's defaulting to RAW except where clearly defined by House Rules. It's taking the RAW approach to things even if it doesn't match your idea of "common sense" or "realistic" in order to keep the game working smoother, maintaining internal consistancy, and describing things in such a way as to make RAW work. This isn't "All RAW all the time and nothing else!!111oneoneone" Take the [i]darkness[/i] spell example. It's shadowy illumination. Which is the exact same wording used to in the description of torch light. I know that by RAW if you cast [i]darkness[/i] in a lightless room it will produce that shadowy illumination and it will become brighter. I don't pretend that it works the way I want it to. I don't use colorful interprietations to pretend I'm following the RAW if I run it any other way. Nope. I House Rule it so it works like the 3.0 version. That is a House Rule. It isn't a casual reinterprietation. It is codified in a document that I give to my group before I run a game so that they know exactly where my games will deviate from RAW. I have other House Rules. I give every class +2 skill points. That's not a casual reinterprietation of the rules either. That's along with the list of House Rules. It's a clear addition that deviates from RAW, just like the [i]darkness[/i] example. I don't see a difference, but it sounds like you might. You're using a very narrow definition of RAW that is all inclusive, though. Why must it be all or nothing? I use the RAW for Initiative, Combat Maneuvers, Sneak Attack, etc etc etc. About 90% of the rules follow the RAW in my game. Everything else is a House Rule. I'm much more easily swayed by the RAW than I am about emotional arguments in game and out. This is very different from a game where the DM decides on things come up based on a "common sense" or realism basis (or heaven forbid mid game balance based) decision for what should happen with the rules. So, you're coming at this from the wrong viewpoint, where its all or nothing. That just isn't how it is. [/QUOTE]
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