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To RP Game Players/Gamemasters -- What is Fun? What is Unfun?
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<blockquote data-quote="thedungeondelver" data-source="post: 4462967" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">What's un-fun?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Balance at gunpoint. I decide what's an appropriate challenge for my players, not the rules. All characters leveling equally at exactly the same time based on some sort of weird play-time/number of encounters formula. Campaign settings that seem to be different from medieval/low fantasy "just because". Overthinking fantasy. Post <strong>AD&D</strong> art - I <em>am</em> a grognard. "Anyone can be an anything," as imposed by the rules. Any module that has more "story text" than gameplay text. Any module that has the words "The characters should/should not survive this encounter because..." or similar. Any module that has the words "The characters will be saved by this NPC..." or similar. Throwing out 30+ year old concepts "just because".</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">What's fun?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Challenging the players within the scope of the game. Fighting them as hard as I would fight in any wargame and seeing them succeed. That look on the players' faces after encounters when they've survived something they know might well have TPK'ed 'em and the dawning realization that they won by dint of luck <em>and</em> skill. Being told "Damn, Bill, tonight was a great game." Seeing the party make a colossal blunder I could see coming a mile off, and watching them try to recover from it. Running <strong>AD&D</strong> and cleaving to the rules and having eight players at the table every session. Doing something as the dungeon master and watching the party go on autopilot while I step away from the table. Setting up a mess of Dwarven Forge on the table and running a party through it, revealing each little bit as they go along.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4462967, member: 34865"] [font=century gothic] What's un-fun? Balance at gunpoint. I decide what's an appropriate challenge for my players, not the rules. All characters leveling equally at exactly the same time based on some sort of weird play-time/number of encounters formula. Campaign settings that seem to be different from medieval/low fantasy "just because". Overthinking fantasy. Post [b]AD&D[/B] art - I [I]am[/I] a grognard. "Anyone can be an anything," as imposed by the rules. Any module that has more "story text" than gameplay text. Any module that has the words "The characters should/should not survive this encounter because..." or similar. Any module that has the words "The characters will be saved by this NPC..." or similar. Throwing out 30+ year old concepts "just because". What's fun? Challenging the players within the scope of the game. Fighting them as hard as I would fight in any wargame and seeing them succeed. That look on the players' faces after encounters when they've survived something they know might well have TPK'ed 'em and the dawning realization that they won by dint of luck [I]and[/I] skill. Being told "Damn, Bill, tonight was a great game." Seeing the party make a colossal blunder I could see coming a mile off, and watching them try to recover from it. Running [b]AD&D[/B] and cleaving to the rules and having eight players at the table every session. Doing something as the dungeon master and watching the party go on autopilot while I step away from the table. Setting up a mess of Dwarven Forge on the table and running a party through it, revealing each little bit as they go along. [/font] [/QUOTE]
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To RP Game Players/Gamemasters -- What is Fun? What is Unfun?
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