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General Tabletop Discussion
*TTRPGs General
To RP Game Players/Gamemasters -- What is Fun? What is Unfun?
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<blockquote data-quote="BeauNiddle" data-source="post: 4463842" data-attributes="member: 836"><p>For me fun is not a single place it's a condition track.</p><p></p><p>UnHappy -> Happy -> Fun</p><p></p><p></p><p>UnHappy is my character not acting as my character should. Whether it's the dice acting up, the mechanics being insufficient or the story forcing my character against type. I'll occasionally try to explain things in-character but mostly I know it's just me giving up my free time to sit at somebody elses table.</p><p></p><p>Happy is my character being alive (and not just numbers on a sheet). He does what he was designed to do. He achieves actions that he should achieve.</p><p></p><p>Fun is roleplaying with my friends, exploring the details of my character, doing silly but appropriate actions so the rest of the table enjoy themselves and can have their characters be all they should be.</p><p></p><p></p><p>The problem is the only way to Fun is by being in Happy to start with. If my character is being out of character (as it were) then no amount of Fun will help.</p><p></p><p>This is my problem with Savage Worlds - well done you've hit, now roll a toughness check and then the DM will try to soak it just so we can negate your achievement.</p><p></p><p>and Dark Heresy - here have a 30% success rate, bet you feel the hero now.</p><p></p><p></p><p>I think this is why I like hit points so much. I might not be the best combatant in the world but at least I can prove I've done SOMETHING!</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4463842, member: 836"] For me fun is not a single place it's a condition track. UnHappy -> Happy -> Fun UnHappy is my character not acting as my character should. Whether it's the dice acting up, the mechanics being insufficient or the story forcing my character against type. I'll occasionally try to explain things in-character but mostly I know it's just me giving up my free time to sit at somebody elses table. Happy is my character being alive (and not just numbers on a sheet). He does what he was designed to do. He achieves actions that he should achieve. Fun is roleplaying with my friends, exploring the details of my character, doing silly but appropriate actions so the rest of the table enjoy themselves and can have their characters be all they should be. The problem is the only way to Fun is by being in Happy to start with. If my character is being out of character (as it were) then no amount of Fun will help. This is my problem with Savage Worlds - well done you've hit, now roll a toughness check and then the DM will try to soak it just so we can negate your achievement. and Dark Heresy - here have a 30% success rate, bet you feel the hero now. I think this is why I like hit points so much. I might not be the best combatant in the world but at least I can prove I've done SOMETHING! [/QUOTE]
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To RP Game Players/Gamemasters -- What is Fun? What is Unfun?
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