Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
To RP Game Players/Gamemasters -- What is Fun? What is Unfun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlaziusF" data-source="post: 4464283" data-attributes="member: 74166"><p>I play 4E with a group of friends over the internet. We chat on Skype and use GameTable for the minimap. This is what I like about it:</p><p></p><p>- I can't roll dice within a confined space to save my life, and like to double-check and triple-check mental addition. Having an impartial agency roll the dice and do the math saves time.</p><p></p><p>- I can use any image I find on the Internet as map detail or a character mini (with RPTools TokenTool)</p><p></p><p>- I can separate map details and character minis so when everybody looks at the list of active minis it's sorted in initiative order, and I can drag things up or down in that list to reflect changes.</p><p></p><p>- I bought PDFs of the books so I can not only easily search them but also cut out bits and arrange them on an on-screen or printable document, to turn empty space into Reference Space.</p><p></p><p>- I can answer rules questions in a reasonable amount of time, whether it's because the rules are easy to remember or because I've cut them up and set them apart to make them easy to reference.</p><p></p><p>- I can quickly create a good encounter for my players because the rules tell me this: pick any monsters within 5 levels of the party, and as long as their XP adds up to an amount in this range it will be a reasonable fight that they can win with skill and effort and a slightly bad streak of luck. </p><p></p><p>- I have a reasonable set of transformations to apply to monsters to make them fit into a good encounter mechanically. There are templates to apply to a monster to turn it into an elite, or an elite into a solo. I can perform a few simple computations to increase or lower a monster's level, but it is suggested I not do so by more than 5. If I know what a monster's racial power is I can pull it out and replace it with a different one - perhaps the minotaurs are not brutal enough to use their goring charge, but their time spent contemplating within an arcane maze has given them the ability to manipulate fate and I can reflect this with <em>elven accuracy</em> or <em>second chance</em>.</p><p></p><p>- I have a reasonable set of transformations to apply to monsters to make them fit into a good encounter thematically. I can freely rename any monster and make its attacks act any way I choose so long as they do the same damage and have the same effects. </p><p></p><p>- I can do all of this ahead of time and it doesn't take a lot of time so I can focus more on the aspects of the game the players seem interested in responding to. For example: there are two human bandits in this room with identical stat blocks. One is serious and she advises the rabble and guards on tactics. The other complains all the time and curses fate, because the fortuneteller told him today was going to be full of good omen and he was winning at cards before the other bandit kicked over the table to use as cover.</p><p></p><p>- I can also use skill challenge rules to set up a more open-ended encounter ahead of time, and prepare the numbers in advance so it will be somewhat reasonable.</p><p></p><p>This is what I don't like:</p><p></p><p>- there aren't good ad hoc guidelines for anything but damage. If I want a status effect I can sort of get it by using a power that causes it. That might be alright, if I could search for powers by status effects. </p><p></p><p>- there are also not good ad hoc guidelines for creating powers with "recharge: roll a d6" riders. This is a shame because it's a perfect justification an ominous dieroll and then an evil laugh.</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4464283, member: 74166"] I play 4E with a group of friends over the internet. We chat on Skype and use GameTable for the minimap. This is what I like about it: - I can't roll dice within a confined space to save my life, and like to double-check and triple-check mental addition. Having an impartial agency roll the dice and do the math saves time. - I can use any image I find on the Internet as map detail or a character mini (with RPTools TokenTool) - I can separate map details and character minis so when everybody looks at the list of active minis it's sorted in initiative order, and I can drag things up or down in that list to reflect changes. - I bought PDFs of the books so I can not only easily search them but also cut out bits and arrange them on an on-screen or printable document, to turn empty space into Reference Space. - I can answer rules questions in a reasonable amount of time, whether it's because the rules are easy to remember or because I've cut them up and set them apart to make them easy to reference. - I can quickly create a good encounter for my players because the rules tell me this: pick any monsters within 5 levels of the party, and as long as their XP adds up to an amount in this range it will be a reasonable fight that they can win with skill and effort and a slightly bad streak of luck. - I have a reasonable set of transformations to apply to monsters to make them fit into a good encounter mechanically. There are templates to apply to a monster to turn it into an elite, or an elite into a solo. I can perform a few simple computations to increase or lower a monster's level, but it is suggested I not do so by more than 5. If I know what a monster's racial power is I can pull it out and replace it with a different one - perhaps the minotaurs are not brutal enough to use their goring charge, but their time spent contemplating within an arcane maze has given them the ability to manipulate fate and I can reflect this with [i]elven accuracy[/i] or [i]second chance[/i]. - I have a reasonable set of transformations to apply to monsters to make them fit into a good encounter thematically. I can freely rename any monster and make its attacks act any way I choose so long as they do the same damage and have the same effects. - I can do all of this ahead of time and it doesn't take a lot of time so I can focus more on the aspects of the game the players seem interested in responding to. For example: there are two human bandits in this room with identical stat blocks. One is serious and she advises the rabble and guards on tactics. The other complains all the time and curses fate, because the fortuneteller told him today was going to be full of good omen and he was winning at cards before the other bandit kicked over the table to use as cover. - I can also use skill challenge rules to set up a more open-ended encounter ahead of time, and prepare the numbers in advance so it will be somewhat reasonable. This is what I don't like: - there aren't good ad hoc guidelines for anything but damage. If I want a status effect I can sort of get it by using a power that causes it. That might be alright, if I could search for powers by status effects. - there are also not good ad hoc guidelines for creating powers with "recharge: roll a d6" riders. This is a shame because it's a perfect justification an ominous dieroll and then an evil laugh. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To RP Game Players/Gamemasters -- What is Fun? What is Unfun?
Top