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General Tabletop Discussion
*TTRPGs General
To RP Game Players/Gamemasters -- What is Fun? What is Unfun?
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<blockquote data-quote="Samnell" data-source="post: 4464378" data-attributes="member: 130"><p>Fun:</p><p></p><p>-Treating the rules as the laws of physics for the world and building the world around that.</p><p></p><p>-Building worlds. Having rules that help, like the classed NPCs in a community rules in 3e.</p><p></p><p>-Determining how NPCs would react to PC actions, and seeing the PCs making those same determinations and planning accordingly.</p><p></p><p>-Having a vast, robust rules toolbox to deploy as I will both as a player and a DM.</p><p></p><p>-Having choices made during character building have meaningful consequences.</p><p></p><p>-System mastery, and being rewarded for it.</p><p></p><p>-A good battle.</p><p></p><p>-Mechanics for social interactions.</p><p></p><p>Unfun:</p><p></p><p>-Rules that constantly demand the DM fix their problems. I want to only have to use DM fiat when I want to.</p><p></p><p>-Rules that just cease to exist outside of combat.</p><p></p><p>-Mystery for mystery's sake. I only want mysteries that can be unraveled and de-mystified. The fun of a mystery is obliterating it, not admiring it from a position of supine ignorance.</p><p></p><p>-Ambiguous rules.</p><p></p><p>-Worlds that go on even if the PCs don't do something.</p><p></p><p>-DMs out to do nothing more than screw the players, and players out to do nothing more than annoy the DM.</p><p></p><p>-You die. No dice rolled.</p><p></p><p>-PCs with plot immunity.</p><p></p><p>-Rules-light systems. </p><p></p><p>-Every PC of every class does more or less exactly the same thing, all the time.</p><p></p><p>-Rerolls.</p></blockquote><p></p>
[QUOTE="Samnell, post: 4464378, member: 130"] Fun: -Treating the rules as the laws of physics for the world and building the world around that. -Building worlds. Having rules that help, like the classed NPCs in a community rules in 3e. -Determining how NPCs would react to PC actions, and seeing the PCs making those same determinations and planning accordingly. -Having a vast, robust rules toolbox to deploy as I will both as a player and a DM. -Having choices made during character building have meaningful consequences. -System mastery, and being rewarded for it. -A good battle. -Mechanics for social interactions. Unfun: -Rules that constantly demand the DM fix their problems. I want to only have to use DM fiat when I want to. -Rules that just cease to exist outside of combat. -Mystery for mystery's sake. I only want mysteries that can be unraveled and de-mystified. The fun of a mystery is obliterating it, not admiring it from a position of supine ignorance. -Ambiguous rules. -Worlds that go on even if the PCs don't do something. -DMs out to do nothing more than screw the players, and players out to do nothing more than annoy the DM. -You die. No dice rolled. -PCs with plot immunity. -Rules-light systems. -Every PC of every class does more or less exactly the same thing, all the time. -Rerolls. [/QUOTE]
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To RP Game Players/Gamemasters -- What is Fun? What is Unfun?
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