With the end of the Age of Worms, our Friday night group will soon be embarking on the Savage Tide AP. We spent a couple of hours creating characters after the AoW finished. The first session will be in two weeks time. It was interesting to see what the players chose.
For the most part, the spellcasters of the AoW wanted to play non-casters this time around; they'd found high-level spellcasters to be troublesome to play. (Too many spells to keep track of!) We had one new player, and we fobbed the cleric role on him. And Martin, who'd been playing either a barbarian or a fighter in AoW, went for the arcane position.
All the PCs received one bonus regional feat - either from the lists in the Savage Tide Player's Guide, or those from the Greyhawk Regional Feats from a year or two ago in Dragon magazine.
As I recall, we ended up with the following PCs:
Craig the Druid is now playing a Human (Olman) Swashbuckler; a sailor who was under the tutelage of "Captain Jack". About the only PC with a positive Diplomacy score. He's sailed on ships as a mate. He was taken by a Sasserine/Sea Prince family as a slave over a decade ago, but is now a freeman.
Bradford the Paladin is now playing a LN Human (Oeridian) Scout. He's worked as a trainee navigator on ships, and has a younger sister, played by Peggy the Wizard, who has a CN Human (Oeridian) Rogue. Peggy's rogue has worked as a sailor, as well as a "finder of antiquities". Both are affiliated with the Seekers, IIRC.
Martin the Fighter is now playing a Human Wizard, who may possibly become an Ultimate Magus at some point. (He's got a positive Charisma modifier). The younger son of Sasserine nobility, he's done ok at the academy, and good at finding trinkets of arcane importance. Affiliated with the Seekers and the Dawn Council.
Richard is playing his first campaign with me. He got the Human Cleric role; a Cleric of Kord. His family were explorers, who have now vanished.
Rob the Cleric is playing a Human Ranger. He fled Sassarine a few years ago after he got his girlfriend pregnant and refused to marry her. On his return, finally intending to do the right thing, he discovered she and her family left Sassarine shortly after he did, and have not returned. (That leaves it open for me to have fun with!)
So, let's see if I can do more roleplaying with this game than with AoW - I think ST is set up for it better, with more continuity of characters (at least for the first few adventures; the latter half may not work that way).
The party is somewhat caster-light. I'll be interested to see how it plays.
####
I'm also ending my Living Greyhawk campaign on Friday afternoons - the players are a little discouraged at the inconsistent quality of the adventures. So, after we finish The Red Hand of Doom (which I've run as LG), to replace it I'm going to run the Shackled City adventure path.
I'm considering whether to get the hardcover or not - I probably will, as it'll make it easier to run. Paizo were still learning in the magazines, and it show.
Rob (of the campaign above), Sarah, Daniel and Adam get to play in that game. It'll be once/week (as opposed to once/fortnight). Funnily enough, I think it's balanced more for 6 players, so the beginning may be tough. Oh well, they should be able to deal with it.
Adam has been appointed as the cleric - he's chosen to play one of Zagyg. I note that he's just posted on my site to ask if he can be a Divine Magician (alternative class feature from Complete Mage - the answer is yes, Adam).
Sarah's decided to try out the Factotum from Dungeonscape (she'll take the Adventurer/Trapfinder role in the group). It'll be interesting to see how the class goes.
Rob and Daniel are deciding on the Warrior and Arcane roles; I think Rob may want to play a Sorcerer, but we'll wait and see.
Cheers!
For the most part, the spellcasters of the AoW wanted to play non-casters this time around; they'd found high-level spellcasters to be troublesome to play. (Too many spells to keep track of!) We had one new player, and we fobbed the cleric role on him. And Martin, who'd been playing either a barbarian or a fighter in AoW, went for the arcane position.
All the PCs received one bonus regional feat - either from the lists in the Savage Tide Player's Guide, or those from the Greyhawk Regional Feats from a year or two ago in Dragon magazine.
As I recall, we ended up with the following PCs:
Craig the Druid is now playing a Human (Olman) Swashbuckler; a sailor who was under the tutelage of "Captain Jack". About the only PC with a positive Diplomacy score. He's sailed on ships as a mate. He was taken by a Sasserine/Sea Prince family as a slave over a decade ago, but is now a freeman.
Bradford the Paladin is now playing a LN Human (Oeridian) Scout. He's worked as a trainee navigator on ships, and has a younger sister, played by Peggy the Wizard, who has a CN Human (Oeridian) Rogue. Peggy's rogue has worked as a sailor, as well as a "finder of antiquities". Both are affiliated with the Seekers, IIRC.
Martin the Fighter is now playing a Human Wizard, who may possibly become an Ultimate Magus at some point. (He's got a positive Charisma modifier). The younger son of Sasserine nobility, he's done ok at the academy, and good at finding trinkets of arcane importance. Affiliated with the Seekers and the Dawn Council.
Richard is playing his first campaign with me. He got the Human Cleric role; a Cleric of Kord. His family were explorers, who have now vanished.
Rob the Cleric is playing a Human Ranger. He fled Sassarine a few years ago after he got his girlfriend pregnant and refused to marry her. On his return, finally intending to do the right thing, he discovered she and her family left Sassarine shortly after he did, and have not returned. (That leaves it open for me to have fun with!)
So, let's see if I can do more roleplaying with this game than with AoW - I think ST is set up for it better, with more continuity of characters (at least for the first few adventures; the latter half may not work that way).
The party is somewhat caster-light. I'll be interested to see how it plays.
####
I'm also ending my Living Greyhawk campaign on Friday afternoons - the players are a little discouraged at the inconsistent quality of the adventures. So, after we finish The Red Hand of Doom (which I've run as LG), to replace it I'm going to run the Shackled City adventure path.
I'm considering whether to get the hardcover or not - I probably will, as it'll make it easier to run. Paizo were still learning in the magazines, and it show.
Rob (of the campaign above), Sarah, Daniel and Adam get to play in that game. It'll be once/week (as opposed to once/fortnight). Funnily enough, I think it's balanced more for 6 players, so the beginning may be tough. Oh well, they should be able to deal with it.
Adam has been appointed as the cleric - he's chosen to play one of Zagyg. I note that he's just posted on my site to ask if he can be a Divine Magician (alternative class feature from Complete Mage - the answer is yes, Adam).
Sarah's decided to try out the Factotum from Dungeonscape (she'll take the Adventurer/Trapfinder role in the group). It'll be interesting to see how the class goes.
Rob and Daniel are deciding on the Warrior and Arcane roles; I think Rob may want to play a Sorcerer, but we'll wait and see.
Cheers!