kenmarable
Hero
Same here. In fact, except for the occassional Big-Grand-All-Session-Battle, we have rarely had a cleric casting buffs and heals during combat. If we're lucky and see combat coming, we'll do buffing beforehand. And in most cases, we just soak up the damage, and then crawl to the healer once the foes have been vanquished (or chug a potion if we need healing in the middle of battle). So cleric as "support only" isn't their necessary role.el-remmen said:Maybe this is not the case in Merric's games - I know it has never been the case in mine.
Back to the original topic, I'll also give a recommendation for getting the SCAP hardcover. Admittedly, this is second hand*, but I have heard many good things about the improvements in the hardcover, and not a single negative comment.
Plus, I could be wrong, but weren't the first few adventures right before the 3.0/3.5 shift? So that might be another reason to go for the hardcover (boy, I'm starting to sound like a Paizo shill. It's just so easy to shill for them though!)

It would be interesting to hear how they go, and how well each AP flows in comparison to the others.
* My wife started DMing SCAP as her first DMing experience but quickly got frustrated because those probably aren't the best "new to DMing" adventures including oddities like the level jump between adventures. WotC's more recent ones look better for new DMs, but it seemed like a good idea at the time. However, after so many months of willing myself to avoid those adventures in Dungeon I still can't bring myself to read them or the hardcover.