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<blockquote data-quote="Bagpuss" data-source="post: 3439978" data-attributes="member: 3987"><p>My Cleric is...</p><p>Ale, God, Killing things, Party </p><p></p><p>But then he is a Dwarven cleric of Hanseath (Dwarven God of War, carousing and alcohol)</p><p></p><p>I think I've yet to cast a healing spell during combat. The only Bluff spell I use regularly is Enlarge Person (on myself), and other than that swift or immediate spells, so I can continue to swing my great axe. Blade of Blood (more damage) and Knight's Move (get in position for Whirlwind Attack), are favourites. Admittedly once the fight is over I might use a wand of lesser vigor, or if I have spells left at the end of the day blow them on healing.</p><p></p><p></p><p>On the original topic, interesting group for Savage Tide, I think they will have real trouble with the opening of Bullywug Gambit (TPK not out of the question). The wizard will most likely run short of offensive spells and they lack any heavy melee hitters, or frontline fighter types (all have poor hit dice and naff Fortitude saves). I know our parties Swashbuckler had trouble at that point and only the warmage, barbarian and fighter were doing effective damage.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3439978, member: 3987"] My Cleric is... Ale, God, Killing things, Party But then he is a Dwarven cleric of Hanseath (Dwarven God of War, carousing and alcohol) I think I've yet to cast a healing spell during combat. The only Bluff spell I use regularly is Enlarge Person (on myself), and other than that swift or immediate spells, so I can continue to swing my great axe. Blade of Blood (more damage) and Knight's Move (get in position for Whirlwind Attack), are favourites. Admittedly once the fight is over I might use a wand of lesser vigor, or if I have spells left at the end of the day blow them on healing. On the original topic, interesting group for Savage Tide, I think they will have real trouble with the opening of Bullywug Gambit (TPK not out of the question). The wizard will most likely run short of offensive spells and they lack any heavy melee hitters, or frontline fighter types (all have poor hit dice and naff Fortitude saves). I know our parties Swashbuckler had trouble at that point and only the warmage, barbarian and fighter were doing effective damage. [/QUOTE]
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