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To Sail the Sunless Sea
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<blockquote data-quote="Stormborn" data-source="post: 3485832" data-attributes="member: 14041"><p>A pirate city carved out of a stalagtite hanging down with in a few 100 feet of the surface.  Access would only be possible from lowered lines, and magic of course.  </p><p></p><p>Albino versions of  kuo-tuo and shauginga that dwell in the mirky depths and prey upon surface ships.</p><p></p><p>For "piracy" to be a realistic occupation there has to be legitimate shipping.  Drow city states and duregar enclaves are the most likely possibility. Both employ 'privateers' to unoffically prey on the other w/o starting an all out war.  Deep halflings could have floating carvan communites that trade from one side to the other.  </p><p></p><p>Bolthole: a city of surface dwellers who have taken refuge in the underdark for one reason or another and make a living in piracy, fishing, and mushroom farming.  Hated by the rest and constantly on alert, might make a suitable HQ for a "good" aligned party in the Underdark.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3485832, member: 14041"] A pirate city carved out of a stalagtite hanging down with in a few 100 feet of the surface. Access would only be possible from lowered lines, and magic of course. Albino versions of kuo-tuo and shauginga that dwell in the mirky depths and prey upon surface ships. For "piracy" to be a realistic occupation there has to be legitimate shipping. Drow city states and duregar enclaves are the most likely possibility. Both employ 'privateers' to unoffically prey on the other w/o starting an all out war. Deep halflings could have floating carvan communites that trade from one side to the other. Bolthole: a city of surface dwellers who have taken refuge in the underdark for one reason or another and make a living in piracy, fishing, and mushroom farming. Hated by the rest and constantly on alert, might make a suitable HQ for a "good" aligned party in the Underdark. [/QUOTE]
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