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To Sail the Sunless Sea
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<blockquote data-quote="JDJblatherings" data-source="post: 3592797" data-attributes="member: 52044"><p>I've been toying with but nbever fully got into a "Pirates of Darksea' campaign myself. (pirate/swashbucklign adveture in an underdark sea).</p><p></p><p></p><p>you can make use of a wide host of features that don't come up very often if at all otherwise. </p><p></p><p>Water temperature- the underdark has volcanism all over the place it'd be pretty uncomfortable to sail into an area with boiling waters. </p><p></p><p>Mists & fogs- there could be all sorts of mists and fogs, scalding steam from some of the boiling waters mentioned above. Arcane mists that do weird things. posion fogs. rust fogs. a slime fog that over days deposits enough green slime to be dangerous. spore clouds of fungi there is a lot of room here for underdark "'weather" in a wide raneg of mists/fogs.</p><p></p><p></p><p>waterfalls- surface oceans don't have them but underdarllseas can be small enough or shallow enogh to have them. Maybe an area full of waterfalls that connects to another undersea.</p><p></p><p>the ceiling- don't forget the ceiling. there can be all sorts of stuff crawlign or hanging from them. the ceiling might just be too low to let some boats/ships thru.</p><p></p><p>stalagmite reefs- a fearsome barrier indeed that would rival any surfce reef for shipping danger.</p><p></p><p>rockfalls- the cielign doens't hav to be staying in place all of the time, certainyl not in spots where the map wouldn't have to be changes because soem rocks fell from seveal hunder feet above.</p><p></p><p>drinking water- can you drink the sunless sea? If not that is going to be a serious issue for the campaign at large as real rain might be totally lacking.</p><p></p><p>currents- curretns in such an odd sea could be fearsome indeed and create difficult navigation.</p><p></p><p>Naviagtion- how indeed does one navigate when they can't see very far? there are no stars in the sky. Any maritime civilization in the dark seas is going o need soem sort of light house or marker system or navigation is going to be lethal.</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 3592797, member: 52044"] I've been toying with but nbever fully got into a "Pirates of Darksea' campaign myself. (pirate/swashbucklign adveture in an underdark sea). you can make use of a wide host of features that don't come up very often if at all otherwise. Water temperature- the underdark has volcanism all over the place it'd be pretty uncomfortable to sail into an area with boiling waters. Mists & fogs- there could be all sorts of mists and fogs, scalding steam from some of the boiling waters mentioned above. Arcane mists that do weird things. posion fogs. rust fogs. a slime fog that over days deposits enough green slime to be dangerous. spore clouds of fungi there is a lot of room here for underdark "'weather" in a wide raneg of mists/fogs. waterfalls- surface oceans don't have them but underdarllseas can be small enough or shallow enogh to have them. Maybe an area full of waterfalls that connects to another undersea. the ceiling- don't forget the ceiling. there can be all sorts of stuff crawlign or hanging from them. the ceiling might just be too low to let some boats/ships thru. stalagmite reefs- a fearsome barrier indeed that would rival any surfce reef for shipping danger. rockfalls- the cielign doens't hav to be staying in place all of the time, certainyl not in spots where the map wouldn't have to be changes because soem rocks fell from seveal hunder feet above. drinking water- can you drink the sunless sea? If not that is going to be a serious issue for the campaign at large as real rain might be totally lacking. currents- curretns in such an odd sea could be fearsome indeed and create difficult navigation. Naviagtion- how indeed does one navigate when they can't see very far? there are no stars in the sky. Any maritime civilization in the dark seas is going o need soem sort of light house or marker system or navigation is going to be lethal. [/QUOTE]
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