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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7008489" data-attributes="member: 6701872"><p>For me, whether I use a screen or not depends entirely upon how many rules are in the game that are accompanied by tables I'm not going to ever memorize the details of.</p><p></p><p>I lean toward not using a screen because I don't hide dice rolls (even if they are made behind a screen, my players are welcome to look at the results at any time), and it makes it easier for me to see whatever maps, minis, art, or other visualizations are out on the table so I can answer questions the players might have that require me to take a look at things.</p><p></p><p>But for some game systems there are just enough tables or reminders that help me keep the game moving forward at a fast pace that I put them on a screen (almost always making custom inserts) and set it up, at least until I get the hang of the game and find myself no longer actually looking at it standing there in front of me during a session.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7008489, member: 6701872"] For me, whether I use a screen or not depends entirely upon how many rules are in the game that are accompanied by tables I'm not going to ever memorize the details of. I lean toward not using a screen because I don't hide dice rolls (even if they are made behind a screen, my players are welcome to look at the results at any time), and it makes it easier for me to see whatever maps, minis, art, or other visualizations are out on the table so I can answer questions the players might have that require me to take a look at things. But for some game systems there are just enough tables or reminders that help me keep the game moving forward at a fast pace that I put them on a screen (almost always making custom inserts) and set it up, at least until I get the hang of the game and find myself no longer actually looking at it standing there in front of me during a session. [/QUOTE]
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