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<blockquote data-quote="Diirk" data-source="post: 1707600" data-attributes="member: 14476"><p><strong>Gerad Stonefate</strong></p><p></p><p>[code]</p><p>Race: Dwarf, male</p><p>Alignment: True Neutral</p><p>Class: Necromancer 4/Fighter 2</p><p>Barred Schools: Conjuration and Enchantment</p><p></p><p>Age: 78</p><p>Height: 4'4"</p><p>Weight: 185 lbs</p><p></p><p>Racial Features</p><p>Size: medium</p><p>Base Speed: 20ft in any armor</p><p>Skills: Stonecunning (+2 Search, Appraise, Craft)</p><p>Saving throws: +2 vs poison</p><p> +2 vs spells and spell-like abilities</p><p>Languages: Common, Dwarven</p><p>Favored class: Fighter</p><p>Special: Darkvision 60ft</p><p> +4 to resist bull rush and trip</p><p> +1 attacks vs orcs and goblinoids</p><p> +4 dodge AC vs giants</p><p></p><p>Abilities (* = includes item)</p><p>Strength* 16 (+3) Intelligence 15 (+2)</p><p>Dexterity 16 (+3) Wisdom 10 (+0)</p><p>Constitution 16 (+3) Charisma 8 (-1)</p><p></p><p>Initiative +3</p><p>BAB +4</p><p>Attacks (melee) Dwarven Urgrosh (twohanded) +9 damage 1d8+5 or 1d6+4, crit 20/x3</p><p> Dwarven Urgrosh (onehanded) +9 damage 1d8+4 or 1d6+3, crit 20/x3</p><p> Dwarven Urgrosh (double) +7/+7 damage 1d8+4/1d6+1, crit 20/x3</p><p> Dagger +7 damage 1d4+3, crit 19-20/x2</p><p>Attacks (ranged)Dagger +7 damage 1d4+3, crit 19-20/x2, range 10ft</p><p>Armor Mithril Chain Shirt +1, max dex +6, acp 0, asf 10%, ac +5</p><p>AC 18 (10 + 3dex + 5armor), touch 13, flat-footed 15</p><p>ACP 0</p><p>ASF 10%</p><p>ST Fort +4 +3con +1itm = +8</p><p> Refl +1 +3dex +1itm = +5</p><p> Will +4 +1itm = +5</p><p>Hp 4 + 3d4 (50%) + 2d10 (50%) + 18 (Con) = 40</p><p></p><p>Weapon prof. All simple and martial weapons</p><p> Dwarven Urgrosh and Dwarven Waraxe treated as martial</p><p> </p><p>Armor prof. All armors and simple shields</p><p></p><p>Feats: Scribe Scroll, Practised Spellcaster, Weapon Focus (Dwarven Urgrosh), Power Attack,</p><p> Two Weapon Fighting, Reckless Offense, Alertness* (from familiar)</p><p></p><p>Languages: Common, Dwarven, Orcish, Goblin</p><p></p><p>Skills: Climb +3 acp</p><p> Jump +3 acp</p><p> Swim +3 acp x2</p><p></p><p> Balance +3 acp</p><p> Escape Artist +3 acp</p><p> Hide +3 acp</p><p> Move Silently +3 acp</p><p> Ride +3</p><p> Use Rope +3</p><p></p><p> Concentration +3 +9/1x*</p><p></p><p> Appraise (+2) (+3 familiar)</p><p> Craft (+2)</p><p> Forgery +2</p><p> Knowledge (Arcana) +2 +6*</p><p> Search +2</p><p> Spellcraft +2 +7*</p><p></p><p> Listen +0</p><p> Sense Motive +0 +3x*</p><p> Spot +0</p><p> Survival +0</p><p></p><p> Bluff -1</p><p> Diplomacy -1</p><p> Disguise -1</p><p> Gather Information -1</p><p> Intimidate -1 +6*</p><p> Perform (-1)</p><p></p><p> *tot points spent = 36</p><p></p><p>Spells: 0th 4+1/day DC 12</p><p> 1st 4+1/day DC 13</p><p> 2nd 3+2/day DC 14</p><p></p><p>Spells Known:</p><p> 0th - All</p><p> 1st - Shield, Identify, True Strike, Shocking Grasp, Magic Missile,</p><p> Ray of Enfeeblement, Enlarge Person</p><p> 2nd - Blur, Scorching Ray, False Life, Mirror Image</p><p></p><p>Standard Spells:</p><p> 4x0 + 1 - Mage Hand, Detect Magic, Flare, Disrupt Undead (+ Disrupt Undead)</p><p> 4x1 + 1 - True Strike, Shield, Magic Missile x2 (+ Ray of Enfeeblement)</p><p> 3x2 + 1 - Mirror Image, Blur, Scorching Ray (+ False Life)</p><p></p><p>Equipment (13000gp):</p><p> Adamantine Dwarven Urgrosh +1/- (5050gp, axe head is +1, pick head MW)</p><p> Dagger (3x2gp)</p><p></p><p> Mithril Chain Shirt +1 (2100gp)</p><p></p><p> Gauntlets of Ogre Strength (4000gp)</p><p> Cloak of Resistance +1 (1000 gp)</p><p></p><p> Backpack (2gp)</p><p> Spell Component Pouch (5gp)</p><p> Belt Pouch (1gp) with Trail Ration (3x5s1+.1=p)</p><p> Waterskin (1gp)*</p><p> Sack (empty) (1sp)*</p><p> Hempen rope (1gp)*</p><p> Flint and steel (1gp)*</p><p> Bedroll (1sp)*</p><p> Whetstone (2cp)*</p><p> *in backpack</p><p></p><p>Money: 837gp, in assorted coins and gems</p><p></p><p>Background:</p><p> Gerad was a disappointment to his clan, a black sheep that not only seemed to favour wizardry as much</p><p> as the fighting arts, but had the bad taste to dabble in necromancy. As the mutterings grew over his</p><p> behaviour, his patience and loyalty diminished. Finally it reached the point where he abandoned his</p><p> clan, leaving to find his way in the greater world.</p><p></p><p> Currently Gerad has accepted an offer to join the Acer stable as a gladiator. To fight, to prove</p><p> himself, to be seen as more than just a disgrace to his name. Those are motivation enough, and if he</p><p> should earn a bit of money along the way, all the better!</p><p></p><p> Gerad is neutral in outlook.. he cares little for right, wrong or what the law says. He does things for</p><p> his own reasons, whether it be helping a friend or earning himself a little extra on the side.</p><p>[/code]</p><p></p><p>Best pic I could find:</p></blockquote><p></p>
[QUOTE="Diirk, post: 1707600, member: 14476"] [b]Gerad Stonefate[/b] [code] Race: Dwarf, male Alignment: True Neutral Class: Necromancer 4/Fighter 2 Barred Schools: Conjuration and Enchantment Age: 78 Height: 4'4" Weight: 185 lbs Racial Features Size: medium Base Speed: 20ft in any armor Skills: Stonecunning (+2 Search, Appraise, Craft) Saving throws: +2 vs poison +2 vs spells and spell-like abilities Languages: Common, Dwarven Favored class: Fighter Special: Darkvision 60ft +4 to resist bull rush and trip +1 attacks vs orcs and goblinoids +4 dodge AC vs giants Abilities (* = includes item) Strength* 16 (+3) Intelligence 15 (+2) Dexterity 16 (+3) Wisdom 10 (+0) Constitution 16 (+3) Charisma 8 (-1) Initiative +3 BAB +4 Attacks (melee) Dwarven Urgrosh (twohanded) +9 damage 1d8+5 or 1d6+4, crit 20/x3 Dwarven Urgrosh (onehanded) +9 damage 1d8+4 or 1d6+3, crit 20/x3 Dwarven Urgrosh (double) +7/+7 damage 1d8+4/1d6+1, crit 20/x3 Dagger +7 damage 1d4+3, crit 19-20/x2 Attacks (ranged)Dagger +7 damage 1d4+3, crit 19-20/x2, range 10ft Armor Mithril Chain Shirt +1, max dex +6, acp 0, asf 10%, ac +5 AC 18 (10 + 3dex + 5armor), touch 13, flat-footed 15 ACP 0 ASF 10% ST Fort +4 +3con +1itm = +8 Refl +1 +3dex +1itm = +5 Will +4 +1itm = +5 Hp 4 + 3d4 (50%) + 2d10 (50%) + 18 (Con) = 40 Weapon prof. All simple and martial weapons Dwarven Urgrosh and Dwarven Waraxe treated as martial Armor prof. All armors and simple shields Feats: Scribe Scroll, Practised Spellcaster, Weapon Focus (Dwarven Urgrosh), Power Attack, Two Weapon Fighting, Reckless Offense, Alertness* (from familiar) Languages: Common, Dwarven, Orcish, Goblin Skills: Climb +3 acp Jump +3 acp Swim +3 acp x2 Balance +3 acp Escape Artist +3 acp Hide +3 acp Move Silently +3 acp Ride +3 Use Rope +3 Concentration +3 +9/1x* Appraise (+2) (+3 familiar) Craft (+2) Forgery +2 Knowledge (Arcana) +2 +6* Search +2 Spellcraft +2 +7* Listen +0 Sense Motive +0 +3x* Spot +0 Survival +0 Bluff -1 Diplomacy -1 Disguise -1 Gather Information -1 Intimidate -1 +6* Perform (-1) *tot points spent = 36 Spells: 0th 4+1/day DC 12 1st 4+1/day DC 13 2nd 3+2/day DC 14 Spells Known: 0th - All 1st - Shield, Identify, True Strike, Shocking Grasp, Magic Missile, Ray of Enfeeblement, Enlarge Person 2nd - Blur, Scorching Ray, False Life, Mirror Image Standard Spells: 4x0 + 1 - Mage Hand, Detect Magic, Flare, Disrupt Undead (+ Disrupt Undead) 4x1 + 1 - True Strike, Shield, Magic Missile x2 (+ Ray of Enfeeblement) 3x2 + 1 - Mirror Image, Blur, Scorching Ray (+ False Life) Equipment (13000gp): Adamantine Dwarven Urgrosh +1/- (5050gp, axe head is +1, pick head MW) Dagger (3x2gp) Mithril Chain Shirt +1 (2100gp) Gauntlets of Ogre Strength (4000gp) Cloak of Resistance +1 (1000 gp) Backpack (2gp) Spell Component Pouch (5gp) Belt Pouch (1gp) with Trail Ration (3x5s1+.1=p) Waterskin (1gp)* Sack (empty) (1sp)* Hempen rope (1gp)* Flint and steel (1gp)* Bedroll (1sp)* Whetstone (2cp)* *in backpack Money: 837gp, in assorted coins and gems Background: Gerad was a disappointment to his clan, a black sheep that not only seemed to favour wizardry as much as the fighting arts, but had the bad taste to dabble in necromancy. As the mutterings grew over his behaviour, his patience and loyalty diminished. Finally it reached the point where he abandoned his clan, leaving to find his way in the greater world. Currently Gerad has accepted an offer to join the Acer stable as a gladiator. To fight, to prove himself, to be seen as more than just a disgrace to his name. Those are motivation enough, and if he should earn a bit of money along the way, all the better! Gerad is neutral in outlook.. he cares little for right, wrong or what the law says. He does things for his own reasons, whether it be helping a friend or earning himself a little extra on the side. [/code] Best pic I could find: [/QUOTE]
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