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To the Noble Born. (finished)
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<blockquote data-quote="wysiwyg" data-source="post: 3956599" data-attributes="member: 16985"><p>Let's analyse this. We'll compare two classes, the figher & the wizard who take on rogue as a first level choice instead of their own classes.</p><p></p><p><strong>Fighter </strong> </p><p>Lose: 4hp, +1 BAB (once off loss only). </p><p>Gain: 4 times as many skill points for the rest of his career. A much broader variety of starting groups known. Also +2 Ref, Sneak attack & trapfinding.</p><p>Summary: very small loss compare to the great (continual) gain.</p><p></p><p></p><p><strong>Wizard</strong></p><p>Loss: Concentration/Spellcraft. -1 to caster's level.</p><p>Gain: 2 extra HP (no loss here), 4 times as many skill groups for the rest of his career. A much broader variety of starting groups known. Also +2 Ref, Sneak attack & trapfinding.</p><p>Summary: The loss again is a once off loss that can be compensated by a feat. The gain of skill points is eternal. No loss to BAB. <em>BTW, how many feats would a wizard need to take to have the broad group range of a rogue? A lot more then the 2 needed for concentration & spellcraft.</em></p><p></p><p></p><p><strong>My 2 cents</strong></p><p>If the loss is finite (once off) and the gain is infinite (continuous), a game balance has certainly been breeched. The uniqueness of the rogue is his larger pool of skill points that he has. To offer it to other classes for a small fee doesn't make much sense.</p><p>Adding these 'glimpses' from 4E is insufficient without knowing how the game designers have compensated and restored game balance with other rules.</p><p></p><p>A new concern about untrained skills that go up half as much as trained skills. Surely not all untrained skills should go up. Imagine a PC who never touched a violin. Why would high levels make him a better violinists than when he was a low level PC? According to these rules, not only will he be a better violinist, but also a better musician in every instrument, or any other form of art without ever touching a paint brush or even reading a book. Can you imagine a 20th level barbarian, after spending a lifetime pillaging, tomb raiding, hacking and slashing, coming back to his tribal lands and composing Bach's symphonies and writing Shakespearing sonnets <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . Suddenly he knows how to craft magical items, survive in every imagined terrain (even if he has never set foot on a tundra, dessert, etc). These are just a few examples, but there are more.</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 3956599, member: 16985"] Let's analyse this. We'll compare two classes, the figher & the wizard who take on rogue as a first level choice instead of their own classes. [B]Fighter [/B] Lose: 4hp, +1 BAB (once off loss only). Gain: 4 times as many skill points for the rest of his career. A much broader variety of starting groups known. Also +2 Ref, Sneak attack & trapfinding. Summary: very small loss compare to the great (continual) gain. [B]Wizard[/B] Loss: Concentration/Spellcraft. -1 to caster's level. Gain: 2 extra HP (no loss here), 4 times as many skill groups for the rest of his career. A much broader variety of starting groups known. Also +2 Ref, Sneak attack & trapfinding. Summary: The loss again is a once off loss that can be compensated by a feat. The gain of skill points is eternal. No loss to BAB. [I]BTW, how many feats would a wizard need to take to have the broad group range of a rogue? A lot more then the 2 needed for concentration & spellcraft.[/I] [B]My 2 cents[/B] If the loss is finite (once off) and the gain is infinite (continuous), a game balance has certainly been breeched. The uniqueness of the rogue is his larger pool of skill points that he has. To offer it to other classes for a small fee doesn't make much sense. Adding these 'glimpses' from 4E is insufficient without knowing how the game designers have compensated and restored game balance with other rules. A new concern about untrained skills that go up half as much as trained skills. Surely not all untrained skills should go up. Imagine a PC who never touched a violin. Why would high levels make him a better violinists than when he was a low level PC? According to these rules, not only will he be a better violinist, but also a better musician in every instrument, or any other form of art without ever touching a paint brush or even reading a book. Can you imagine a 20th level barbarian, after spending a lifetime pillaging, tomb raiding, hacking and slashing, coming back to his tribal lands and composing Bach's symphonies and writing Shakespearing sonnets :D . Suddenly he knows how to craft magical items, survive in every imagined terrain (even if he has never set foot on a tundra, dessert, etc). These are just a few examples, but there are more. [/QUOTE]
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