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To the Noble Born. (finished)
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<blockquote data-quote="Evilhalfling" data-source="post: 4176985" data-attributes="member: 16991"><p>Practiced spell caster is fine knight Isa, thanks for the notice of absence, I really appreciate it. </p><p> I don't think the checked in notice is necessary, I just get paranoid on occasion. </p><p></p><p>You guys should also decide where your going next, for example:</p><p>returning to speak with one of your families, </p><p>heading for southwick, </p><p>going to the capital to get royal approval of writ, </p><p>making for a city to do further historical research on Southwick. </p><p>You could also go off on a tangent </p><p>looking for the lost trade route</p><p>or other local adventures (in forests or bars) </p><p></p><p>I have a recap of chapter 1, I'll post it here, then move it to IC after you have finished your conversation and head out from there. If you have any suggestions or addtions to the summary let me know. </p><p></p><p><strong>Chapter 1: the Fountain of Fortune</strong></p><p><strong>Summary of Events: </strong></p><p>Week 1: Five young nobles are assembled by parents They are sent to find the “fountain of fortune”. Jason Aurilius, the son of an aggressive baron, is recalled due to family tragedy after one night on the road. Later, the group is ambushed by bandits, most were peasants, one a professional bandit. One of the peasants, Jonathan Keef surrenders. Kerin swears him to service, and he reveals that they were hired and directed to attack the group by a black-haired man with one-eye. A search of the bandits camp turns up 2 packets of unidentifiable black powder. Two other captives are turned over to the uncooperative and suspicious local baron, who hangs them. </p><p></p><p>Week2: The four are joined by young noblewoman. They begin their week-long journey into the wilds. The directions lead them to a magical fountain. A flash of light interrupts them, and it leads to the discovery of a colony of big, golden-furred spiders. During the battle Cait transforms into an animal and flees from her companions, reacting more like an animal than a human. </p><p>One of the spiders old cocoons is found to contain a body with keys, and a letter from a nobleman, which abdicates his position as the baron of Southwick to any who can clear his keep. A magic cloak, scrolls and valuables are also recovered. Drinking from the magical fountain appears to have no result. They then decide to ….</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4176985, member: 16991"] Practiced spell caster is fine knight Isa, thanks for the notice of absence, I really appreciate it. I don't think the checked in notice is necessary, I just get paranoid on occasion. You guys should also decide where your going next, for example: returning to speak with one of your families, heading for southwick, going to the capital to get royal approval of writ, making for a city to do further historical research on Southwick. You could also go off on a tangent looking for the lost trade route or other local adventures (in forests or bars) I have a recap of chapter 1, I'll post it here, then move it to IC after you have finished your conversation and head out from there. If you have any suggestions or addtions to the summary let me know. [b]Chapter 1: the Fountain of Fortune Summary of Events: [/b] Week 1: Five young nobles are assembled by parents They are sent to find the “fountain of fortune”. Jason Aurilius, the son of an aggressive baron, is recalled due to family tragedy after one night on the road. Later, the group is ambushed by bandits, most were peasants, one a professional bandit. One of the peasants, Jonathan Keef surrenders. Kerin swears him to service, and he reveals that they were hired and directed to attack the group by a black-haired man with one-eye. A search of the bandits camp turns up 2 packets of unidentifiable black powder. Two other captives are turned over to the uncooperative and suspicious local baron, who hangs them. Week2: The four are joined by young noblewoman. They begin their week-long journey into the wilds. The directions lead them to a magical fountain. A flash of light interrupts them, and it leads to the discovery of a colony of big, golden-furred spiders. During the battle Cait transforms into an animal and flees from her companions, reacting more like an animal than a human. One of the spiders old cocoons is found to contain a body with keys, and a letter from a nobleman, which abdicates his position as the baron of Southwick to any who can clear his keep. A magic cloak, scrolls and valuables are also recovered. Drinking from the magical fountain appears to have no result. They then decide to …. [/QUOTE]
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