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To TPK or Not to TPK, that is the question...
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<blockquote data-quote="Shiroiken" data-source="post: 7792010" data-attributes="member: 6775477"><p>This is a terrible situation... that the players have completely caused to fall upon themselves. They went in with no plan, since half the party wanted to negotiate and the other half wanted to fight/infiltrate. They could have bypassed the guard, but chose not to, since they could have probably explored the majority of the place with minimal effort under Wind Walk.</p><p></p><p>For those inside, I'd let the chips fall as they may. "If he dies, he dies." At that level, every character probably has an escape plan (or should), and if they don't/can't, that's really on them. Something to consider, however, is that Ignus might like the idea of powerful slaves under his control, ordering the party taken alive (at least stabilized), and held hostage for the others to rescue. He might even try to interrogate them, using them against Fireheart politically (as they really were doing his work).</p><p></p><p>Those outside/infiltrating don't necessarily have to suffer the same fate. Assuming they don't rescue the cleric (or the cleric just dies), they might find a portal out of the Plane of Fire to... somewhere else. I'd suggest the Ethereal Plane, where they have to wander to find their way home, possibly finding alternate worlds first. This punishes them for the loss of the cleric without completely hosing them for another player's poor life choice.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7792010, member: 6775477"] This is a terrible situation... that the players have completely caused to fall upon themselves. They went in with no plan, since half the party wanted to negotiate and the other half wanted to fight/infiltrate. They could have bypassed the guard, but chose not to, since they could have probably explored the majority of the place with minimal effort under Wind Walk. For those inside, I'd let the chips fall as they may. "If he dies, he dies." At that level, every character probably has an escape plan (or should), and if they don't/can't, that's really on them. Something to consider, however, is that Ignus might like the idea of powerful slaves under his control, ordering the party taken alive (at least stabilized), and held hostage for the others to rescue. He might even try to interrogate them, using them against Fireheart politically (as they really were doing his work). Those outside/infiltrating don't necessarily have to suffer the same fate. Assuming they don't rescue the cleric (or the cleric just dies), they might find a portal out of the Plane of Fire to... somewhere else. I'd suggest the Ethereal Plane, where they have to wander to find their way home, possibly finding alternate worlds first. This punishes them for the loss of the cleric without completely hosing them for another player's poor life choice. [/QUOTE]
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