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To TPK or Not to TPK, that is the question...
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<blockquote data-quote="Deset Gled" data-source="post: 7792311" data-attributes="member: 7808"><p>I obviously haven't been in the game the whole time to know all the details, and maybe I'm misreading the situation, but it sounds to me like at least this half of the party is operating under a well-earned assumption that Ignus won't attack them until they draw first blood.</p><p></p><p>First, Fireheart has sent them on the quest. By promising a reward, he's entered into a contract with the party. So clearly, they are under the directive of protection until they break it.</p><p></p><p>Second, the reason the number of enemies has escalated so much is that they were simply allowed to walk past the guards. If I were in that half of the party, I would assume that if I wasn't supposed to be allowed inside, the guards would at least try and stop me. By letting the party inside and parlaying with Ignus, the assumption is that they won't be attacked if they don't start a fight.</p><p></p><p>So, the easy solution for that half group is to simply end negotiations and leave, and plan another scheme from outside. You've given them penty of reason to expect they will be allowed to walk free. If you stop them from doing so, the TPK is on you. If they make the unfortunate decision to attack head on against those odds, then the TPK is on them.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 7792311, member: 7808"] I obviously haven't been in the game the whole time to know all the details, and maybe I'm misreading the situation, but it sounds to me like at least this half of the party is operating under a well-earned assumption that Ignus won't attack them until they draw first blood. First, Fireheart has sent them on the quest. By promising a reward, he's entered into a contract with the party. So clearly, they are under the directive of protection until they break it. Second, the reason the number of enemies has escalated so much is that they were simply allowed to walk past the guards. If I were in that half of the party, I would assume that if I wasn't supposed to be allowed inside, the guards would at least try and stop me. By letting the party inside and parlaying with Ignus, the assumption is that they won't be attacked if they don't start a fight. So, the easy solution for that half group is to simply end negotiations and leave, and plan another scheme from outside. You've given them penty of reason to expect they will be allowed to walk free. If you stop them from doing so, the TPK is on you. If they make the unfortunate decision to attack head on against those odds, then the TPK is on them. [/QUOTE]
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