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To TPK or Not to TPK, that is the question...
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<blockquote data-quote="Blue" data-source="post: 7792411" data-attributes="member: 20564"><p>TPK is on the table. Even if I talk about ways it may not, they are "may" only.</p><p></p><p>First, is the goal of the guards to respond with lethal force. I know this is D&D, but who are those guys guarding against? They may want to take prisoners, and having the other half out to try to break them out is both dangerous (penalizing them for their bad choices) and a more interesting story.</p><p></p><p>Second, at 18th level death is pretty temporary as long as one survives to get some True Res cast (assuming no bodies). That's only stopped by a full TPK. Anything else is recoverable form and not the end of the campaign.</p><p></p><p>Three, you could be nice with having reinforcements showing up. But think REALLY hard - it will be seen as deux ex machina protecting the party.</p><p></p><p>Four, Ignus may wear them down and then offer that instead of killing them, he'd let them go if they perform a service. He's got this rival, Fireheart, who is an evil Efreet that he can't go after directly...</p><p></p><p>Five, you could have something else happening at the same time that upsets everything. It needs to suck for the players so it's not seen as deux ex machina of saving them from death. Perhaps whomever has the power to enforce a deal on Fireheart and Ignus shows up, and wants the players as his own playthings since Fireheart is breaking the terms of the deal. So the players have a choice to do something for this new, more powerful being - but one who might not be evil.</p></blockquote><p></p>
[QUOTE="Blue, post: 7792411, member: 20564"] TPK is on the table. Even if I talk about ways it may not, they are "may" only. First, is the goal of the guards to respond with lethal force. I know this is D&D, but who are those guys guarding against? They may want to take prisoners, and having the other half out to try to break them out is both dangerous (penalizing them for their bad choices) and a more interesting story. Second, at 18th level death is pretty temporary as long as one survives to get some True Res cast (assuming no bodies). That's only stopped by a full TPK. Anything else is recoverable form and not the end of the campaign. Three, you could be nice with having reinforcements showing up. But think REALLY hard - it will be seen as deux ex machina protecting the party. Four, Ignus may wear them down and then offer that instead of killing them, he'd let them go if they perform a service. He's got this rival, Fireheart, who is an evil Efreet that he can't go after directly... Five, you could have something else happening at the same time that upsets everything. It needs to suck for the players so it's not seen as deux ex machina of saving them from death. Perhaps whomever has the power to enforce a deal on Fireheart and Ignus shows up, and wants the players as his own playthings since Fireheart is breaking the terms of the deal. So the players have a choice to do something for this new, more powerful being - but one who might not be evil. [/QUOTE]
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