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<blockquote data-quote="Tsyr" data-source="post: 59170" data-attributes="member: 354"><p>Arcanotech is my non-copyright violating name for Magi-tek.</p><p></p><p>Arcanotech is a magical science devoted to using magic to develop machines and psudeo-machines. A sub branch of arcanotech deals with integrating normal arcanotech into a human or demihuman body. All told, there are four main branches of arcanotech.</p><p></p><p>Arcanotech. The purest form of arcanotech. This encompases a number of developments, from "wand guns", which are basicly magic wands anyone can fire built to resemble light crossbows, to assorted "household" forms of magic (glowstones, hyper-accurate chronometers, running water, etc. </p><p></p><p>Manatech. Primarily a military development of Arcanotech, Manatech deals with harnessing the pure flow of mana. The most well known example in my world of manatech are manablades, swords whos blades are composed of pure mana. ("stock" manablades come in any form a normal sword or other bladed weapon does, and require the feat "Manablade Proficiency" to deal with the fact that the blade has no weight, in addition to the normal feats for whatever shape the weapon is, and function as a +1 keen sword. This is the weakest form of a manablade. Manablades are always fineseable). Other developments from manatech are manashields (laticeworks that create a shield of mana), manabridges (one of the few non-military uses for Manatech, a couple major castles in my world have a "drawbridge" of pure mana), and manabombs (Raw mana stored in a fragile crystal).</p><p></p><p>Arcanolocomotion. The primary developments of this school of study are the Mythalarmour, which are very similar to Gymelef from Escaflowne. There are many different types of Mythalarmour, though... some are powered by bound elementals, some buy the life force of the wearer, some by stored mana, and some by even more exotic methods. I have rules for these, if you want, but they aren't exactly fancy... Other, lesser, developments from this school are things like soulbound mechanical gollems, a few exotic forms of transit for the upper classes, etc. </p><p></p><p>Arcanoaugmentation is the last, and both the most feared and, potentialy, the most usefull development of arcanotech. The developments of this are many... Replacement limbs fashioned of clockwork and enchantment (A few rare ones developed for nobels are actualy under permanent enchantments to make them seem like flesh and bone)... but "replacement" isn't really a good word... the limb never had to exist in the first place. A popular modification for rogues and a few rangers are wings <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Internal mana batteries that store mana in spell-form inside a human or demihuman body (but with a number of drawbacks), gemeyes, and a few other things. Of course, most Arcanoaugmentations have a drawback in some form, in some cases it's a question of survival... internal mana batteries, for example, involve something that would be termed surgery... if medicine had advanced to that point. It's a very painful and risky proccess, as it is <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Arcanotech itself, despite the name, is not exactly technology. It's a cross between technology and magic at times (such as clockwork limbs and gollums, mana blades and crystals, Mythalarmour, etc...), but magic is always part of it. You could look at it as technology augmented with magic, or magic augmented with technology, and both would be about as accurate. Manablades seem simple... get a stick and enchant it, right? No, actualy, it's a very difficult proccess to create the hilt of a manablade. And don't even think about dismissing the technology in Mythalarmour... it can take months, by a team of workers, to construct just the physical parts. Not to mention design them. But where physics fails, magic comes in. </p><p></p><p>Feel free to ask questions, or laugh at me if this sounds really dumb <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tsyr, post: 59170, member: 354"] Arcanotech is my non-copyright violating name for Magi-tek. Arcanotech is a magical science devoted to using magic to develop machines and psudeo-machines. A sub branch of arcanotech deals with integrating normal arcanotech into a human or demihuman body. All told, there are four main branches of arcanotech. Arcanotech. The purest form of arcanotech. This encompases a number of developments, from "wand guns", which are basicly magic wands anyone can fire built to resemble light crossbows, to assorted "household" forms of magic (glowstones, hyper-accurate chronometers, running water, etc. Manatech. Primarily a military development of Arcanotech, Manatech deals with harnessing the pure flow of mana. The most well known example in my world of manatech are manablades, swords whos blades are composed of pure mana. ("stock" manablades come in any form a normal sword or other bladed weapon does, and require the feat "Manablade Proficiency" to deal with the fact that the blade has no weight, in addition to the normal feats for whatever shape the weapon is, and function as a +1 keen sword. This is the weakest form of a manablade. Manablades are always fineseable). Other developments from manatech are manashields (laticeworks that create a shield of mana), manabridges (one of the few non-military uses for Manatech, a couple major castles in my world have a "drawbridge" of pure mana), and manabombs (Raw mana stored in a fragile crystal). Arcanolocomotion. The primary developments of this school of study are the Mythalarmour, which are very similar to Gymelef from Escaflowne. There are many different types of Mythalarmour, though... some are powered by bound elementals, some buy the life force of the wearer, some by stored mana, and some by even more exotic methods. I have rules for these, if you want, but they aren't exactly fancy... Other, lesser, developments from this school are things like soulbound mechanical gollems, a few exotic forms of transit for the upper classes, etc. Arcanoaugmentation is the last, and both the most feared and, potentialy, the most usefull development of arcanotech. The developments of this are many... Replacement limbs fashioned of clockwork and enchantment (A few rare ones developed for nobels are actualy under permanent enchantments to make them seem like flesh and bone)... but "replacement" isn't really a good word... the limb never had to exist in the first place. A popular modification for rogues and a few rangers are wings :). Internal mana batteries that store mana in spell-form inside a human or demihuman body (but with a number of drawbacks), gemeyes, and a few other things. Of course, most Arcanoaugmentations have a drawback in some form, in some cases it's a question of survival... internal mana batteries, for example, involve something that would be termed surgery... if medicine had advanced to that point. It's a very painful and risky proccess, as it is :) Arcanotech itself, despite the name, is not exactly technology. It's a cross between technology and magic at times (such as clockwork limbs and gollums, mana blades and crystals, Mythalarmour, etc...), but magic is always part of it. You could look at it as technology augmented with magic, or magic augmented with technology, and both would be about as accurate. Manablades seem simple... get a stick and enchant it, right? No, actualy, it's a very difficult proccess to create the hilt of a manablade. And don't even think about dismissing the technology in Mythalarmour... it can take months, by a team of workers, to construct just the physical parts. Not to mention design them. But where physics fails, magic comes in. Feel free to ask questions, or laugh at me if this sounds really dumb :) [/QUOTE]
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