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To update or not to update? That is the question.
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<blockquote data-quote="Mr. Patient" data-source="post: 5608032" data-attributes="member: 4118"><p>I can't speak for others, and YMMV and all that, but I found the MM1 monsters truly unusable after mid-heroic. Before the damage errata, I had to throw much higher level monsters at my PCs to even have a chance of hurting them, with the well-known result of having two groups of combatants that could barely hit one another slogging it out with at-wills. The fights were farcical and boring. Even with the errata, you still have solos that can't hold up their end of the bargain. The original skill challenge rules were not quite as bad. I suppose they were playable if I didn't look at them too hard.</p><p></p><p>I get what you're saying about willingness to fix, and I agree. 3.x multiclassing, for example, worked only in limited circumstances, but received only some ugly workarounds like the mystic theurge. It was evident that the rogue was severely underpowered, but no one did anything about it until Trailblazer and Pathfinder. So I'm happy the 4e devs are working on giving us a better game. Maybe I'll limit my complaint to this: I don't think any previous MM1s needed fixing the way 4e's did. You had to realize that dragons were tougher than their CR, but that didn't require any work on your part.</p></blockquote><p></p>
[QUOTE="Mr. Patient, post: 5608032, member: 4118"] I can't speak for others, and YMMV and all that, but I found the MM1 monsters truly unusable after mid-heroic. Before the damage errata, I had to throw much higher level monsters at my PCs to even have a chance of hurting them, with the well-known result of having two groups of combatants that could barely hit one another slogging it out with at-wills. The fights were farcical and boring. Even with the errata, you still have solos that can't hold up their end of the bargain. The original skill challenge rules were not quite as bad. I suppose they were playable if I didn't look at them too hard. I get what you're saying about willingness to fix, and I agree. 3.x multiclassing, for example, worked only in limited circumstances, but received only some ugly workarounds like the mystic theurge. It was evident that the rogue was severely underpowered, but no one did anything about it until Trailblazer and Pathfinder. So I'm happy the 4e devs are working on giving us a better game. Maybe I'll limit my complaint to this: I don't think any previous MM1s needed fixing the way 4e's did. You had to realize that dragons were tougher than their CR, but that didn't require any work on your part. [/QUOTE]
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