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To use "buff spells" or not to use "buff spells"? That is the question.
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<blockquote data-quote="kenjib" data-source="post: 280270" data-attributes="member: 530"><p>I think that the flare should have been in the rules as well as the description though. A really rough example:</p><p></p><p>Bull's Strength</p><p>(stats similar to standard but higher level)</p><p>You are imbued with the spirit of a bull. You gain d4 + 1 strength. In addition, when threatened by enemies you must make a will save DC 15 or be filled with raging anger. This confers the same benefits as barbarian rage (including duration). If rage takes ahold, the target of the spell can not stop pursuing and attacking the enemies that initiated the rage until they are either dead or it is impossible to follow them, regardless of whether or not the rage has expired. Subjects of this spell often become irritable, short of temper, and develop bloodshot eyes.</p><p>Material component: The heart of a bull, which must be devoured by the recipient of the spell.</p><p></p><p>Cat's Grace</p><p>(stats similar to standard but higher level)</p><p>You are imbued with the spirit of a cat. You gain d4 + 1 dexterity and low light vision if you do not already have it. You also receive an additional +4 competence bonus to balance, tumble, and jump checks. Finally, when falling you may ignore damage from the first 10 feet of distance. Subjects of this spell often become alternately fickle, aloof, and fawning, and also tend to be tense and easily startled.</p><p>Material Component: A whisker from a cat.</p><p></p><p>Anyway, the exact details of my examples aren't important -- it's just a rough example. The main point is that the stat gain spells as written seem designed with game mechanics in mind first, and spell concept second. The six ability scores in the PHB are just a bookkeeping way of representing a character's talents, not something that I think should be categorically understood to exist by wizards in the game world. Translating them directly to spells (one directly mapped to each ability score no less if you include the splatbooks) feels like meta-gaming. They just decided to create spells that increase your stats and then slapped on names. That's backwards from how I would like spells to be designed. The concept should be considered first and then the effects should follow.</p><p></p><p>I won't even get into alignment and the spells pertain thereto... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="kenjib, post: 280270, member: 530"] I think that the flare should have been in the rules as well as the description though. A really rough example: Bull's Strength (stats similar to standard but higher level) You are imbued with the spirit of a bull. You gain d4 + 1 strength. In addition, when threatened by enemies you must make a will save DC 15 or be filled with raging anger. This confers the same benefits as barbarian rage (including duration). If rage takes ahold, the target of the spell can not stop pursuing and attacking the enemies that initiated the rage until they are either dead or it is impossible to follow them, regardless of whether or not the rage has expired. Subjects of this spell often become irritable, short of temper, and develop bloodshot eyes. Material component: The heart of a bull, which must be devoured by the recipient of the spell. Cat's Grace (stats similar to standard but higher level) You are imbued with the spirit of a cat. You gain d4 + 1 dexterity and low light vision if you do not already have it. You also receive an additional +4 competence bonus to balance, tumble, and jump checks. Finally, when falling you may ignore damage from the first 10 feet of distance. Subjects of this spell often become alternately fickle, aloof, and fawning, and also tend to be tense and easily startled. Material Component: A whisker from a cat. Anyway, the exact details of my examples aren't important -- it's just a rough example. The main point is that the stat gain spells as written seem designed with game mechanics in mind first, and spell concept second. The six ability scores in the PHB are just a bookkeeping way of representing a character's talents, not something that I think should be categorically understood to exist by wizards in the game world. Translating them directly to spells (one directly mapped to each ability score no less if you include the splatbooks) feels like meta-gaming. They just decided to create spells that increase your stats and then slapped on names. That's backwards from how I would like spells to be designed. The concept should be considered first and then the effects should follow. I won't even get into alignment and the spells pertain thereto... ;) [/QUOTE]
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To use "buff spells" or not to use "buff spells"? That is the question.
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