Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
To use or not to use feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7204790" data-attributes="member: 6785785"><p>This is one of those topics where you'll ask, and get any number of answers and all of them will be valid. It really boils down to what you want for your game, and what your players want, and a few other factors. </p><p></p><p>I think a big factor that gets overlooked is how often you play, and how many characters players tend to go through. The more frequently that players create and play new characters, the addition of feats may help to maintain variety. Feats can help characters seem different, beyond the background and subclass options that already serve to differentiate. But if your players tend to stick with characters long term, feats may not be as necessary in that regard. So you have to weigh that benefit against the "drawback" of feats. The drawback being that they tend to greatly increase PC power in a narrow way, as opposed to the more standard but broad increase of a Stat Increase. </p><p></p><p>I personally don't think that Feats are all that powerful when compared to an ASI....some more so than others (most notably the ones that increase damage output since combat is such a big part of the game), but an ASI is nothing to sneeze at, either. So I think the player perception and the style of play are big factors. If you have players who really like to focus on mechanical builds and damage output and things like that, they may very well want feats. If your players are not as concerned with their power, and the game is more story-oriented, they may be fine without feats. </p><p></p><p>I allow feats in my game, but a couple of our PCs don't have them and instead opted for ASIs only....and I don't think that there is a huge difference between the PCs with feats, and those without.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7204790, member: 6785785"] This is one of those topics where you'll ask, and get any number of answers and all of them will be valid. It really boils down to what you want for your game, and what your players want, and a few other factors. I think a big factor that gets overlooked is how often you play, and how many characters players tend to go through. The more frequently that players create and play new characters, the addition of feats may help to maintain variety. Feats can help characters seem different, beyond the background and subclass options that already serve to differentiate. But if your players tend to stick with characters long term, feats may not be as necessary in that regard. So you have to weigh that benefit against the "drawback" of feats. The drawback being that they tend to greatly increase PC power in a narrow way, as opposed to the more standard but broad increase of a Stat Increase. I personally don't think that Feats are all that powerful when compared to an ASI....some more so than others (most notably the ones that increase damage output since combat is such a big part of the game), but an ASI is nothing to sneeze at, either. So I think the player perception and the style of play are big factors. If you have players who really like to focus on mechanical builds and damage output and things like that, they may very well want feats. If your players are not as concerned with their power, and the game is more story-oriented, they may be fine without feats. I allow feats in my game, but a couple of our PCs don't have them and instead opted for ASIs only....and I don't think that there is a huge difference between the PCs with feats, and those without. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To use or not to use feats
Top