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To use or not to use feats
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<blockquote data-quote="hejtmane" data-source="post: 7204865" data-attributes="member: 6799371"><p>I allow all the feats and I allow them to stack ss and xbow and GWM and polearm; I have always ignored CR's when I build scenarios I find they do not really tell me anything I look more to HP, AC and what abilities they can access. For instance, I had the group spread out dropped two pit fiends the spellcaster fight was over before it started and they used 1 spell force cage bam irrelevant mob sit back out of range and shot cantrips all day. The fighters while had a hell of a time and took quite a bit of damage despite having a GWM/polearm. The funny thing everyone talks about the damage output but the high-level Spellcaster with no feats have marginalized a fight more than once on me. Which just makes me relook at what I send out them do not trust the CR; it is just not a very good gauge</p></blockquote><p></p>
[QUOTE="hejtmane, post: 7204865, member: 6799371"] I allow all the feats and I allow them to stack ss and xbow and GWM and polearm; I have always ignored CR's when I build scenarios I find they do not really tell me anything I look more to HP, AC and what abilities they can access. For instance, I had the group spread out dropped two pit fiends the spellcaster fight was over before it started and they used 1 spell force cage bam irrelevant mob sit back out of range and shot cantrips all day. The fighters while had a hell of a time and took quite a bit of damage despite having a GWM/polearm. The funny thing everyone talks about the damage output but the high-level Spellcaster with no feats have marginalized a fight more than once on me. Which just makes me relook at what I send out them do not trust the CR; it is just not a very good gauge [/QUOTE]
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