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<blockquote data-quote="the Jester" data-source="post: 1026085" data-attributes="member: 1210"><p><strong>Zonzor Gets In Big Trouble</strong></p><p></p><p>As the afternoon soon shows late afternoon, Zonzor- who is in Var, wandering about- is approached by a dirty potion seller, who, not recognizing Zonzor for a stranger who knows nothing of these things. Taking the man for a charlatan or poisoner, Zonzor roars at the man and grabs him up to take as a slave, throwing him over his shoulder after shaking him prodigiously. Well-satisfied, Zonzor takes him back to the castle (still over his mighty shoulder) and, naturally, runs into trouble at the gate. Once it becomes clear that Zonzor’s performing an act of random enslavement without any legal anything- not that slavery is legal in Var, anyhow, but still- things degenerate, and soon Zonzor is fleeing a storm of arrows and blood’s been spilt. The potion seller, on the other hand, is out of his hands.</p><p></p><p>When word comes to Malford, who’s speaking with Angelfire, his face grows grave. </p><p></p><p>“It’s probably a cultural misunderstanding,” Angelfire tries, but Malford is a King. He sighs and sets a bounty on Zonzor- 1000 gp alive, or 300 dead. That’s the size of the fine for his crime, after all. </p><p></p><p>Zonzor spends the night traveling. He flees for several days into the wilderness.</p><p></p><p>That evening, Telemundo bumps into Angelfire. “Hey, you were in that battle!” Angelfire declares, and the two drink together for a while. Eventually, Telemundo gets an invitation to breakfast, where Angelfire and the L introduce him to Malford and Drelvin.</p><p></p><p>Marius arrives that morning to hear the party’s answer to his plea for help. They’ve discussed it; “We have things to do,” Sheva says.</p><p></p><p>“Like what?” he asks.</p><p></p><p>“Read the book,” Angelfire says. </p><p></p><p>“All of us,” adds Malford.</p><p></p><p>“I can manipulate time,” Marius states. “If you have nothing that can’t be done on my demiplane, you can take care of those things there quickly. I urge you to help me; it is in everyone’s interest.”</p><p></p><p>“Well, in a few days I can finally get my blade from that dwarven smith,” Sybele says eagerly. “We have to wait at least long enough for that... it’s probably only two or three more days!”</p><p></p><p>With the opportunity to cheat time in mind, the group finally agrees to aid the chronomancer. <em>Gutsy,</em> thinks Lester admiringly. <em>Coming to us for help when we’ve been at odds in the past...</em> He grins to himself. </p><p></p><p>The demiplane is pastoral but without a sun. There’s a neutral light in the place, permeating the washed-out sky and the grassy hills, but its pleasant and warm. There is weather, but it seems mild, and periods of lighter and darker alternate. The group studies the Book of Olaf one at a time, in a place somewhat removed from the cabin and outbuildings the rest stay at. Horbin stands guard over the reader, using his powerful healing magic to keep insanity at bay. Drelvin digs a deep hole. Months pass for our heroes- peaceful months. </p><p></p><p>Marius plans strategy with the party. “It’s plain that an <em>antimagic field</em> spells doom for the <em>simulacra;</em> they’ll be unable to cast spells within it. Additionally, I’ve developed a spell specifically for attacking them that I’ll teach you wizards. I’m willing to teach both this spell and <em>antimagic field</em> to you in the cause even before we attack the Citadel of Eternity. Also, I can access the Citadel of Eternity via <em>gate</em>, and I’m prepared to use this option to aid the group’s attack and to prepare a second <em>gate</em> for escape. If we don’t succeed, the false Marius that has seized the Citadel will be able to compress time and make many preparations before we can return and our task will be much more difficult.” </p><p></p><p>Marius pauses, then points out that <em>simulacra</em> are incapable of advancement or gaining power. Unfortunately, there’s nothing to stop them from making <em>simulacra</em> themselves- and worse, they can also empower them! Since the simulacra think a great deal like the real Marius and have tremendous intellects, they will no doubt foresee the most obvious tactics that their progenitor will come up with (such as <em>antimagic shell</em>) and have countertactics. Thus, even a good plan may be extremely difficult to implement.</p><p></p><p>Sybele finally gets her blade from Fandral, who’s a bit nonplussed to see her standing so large. He hands her a blade made with the coal steel that he’s christened Snakebite.* </p><p></p><p>Pleased, she declares herself ready. </p><p></p><p>“Then let’s go,” Marius says. The group assembles and the chronomancer casts <em>gate.</em></p><p></p><p>Taking a collective deep breath, the party steps into the Citadel of Eternity to battle Marii.</p><p></p><p></p><p>*Greatsword +3, has the <em>Throwing</em> special quality; deals 1d6 hp of poison damage on a hit; while in hand, wielder gains 4 enhancement bonus to saves vs. poison; 1/day cast <em>poison</em> (Fort DC 18; caster level 10).</p><p></p><p><em><strong>Next Time:</strong></em> The first battle in the Simulacrum War!</p></blockquote><p></p>
[QUOTE="the Jester, post: 1026085, member: 1210"] [b]Zonzor Gets In Big Trouble[/b] As the afternoon soon shows late afternoon, Zonzor- who is in Var, wandering about- is approached by a dirty potion seller, who, not recognizing Zonzor for a stranger who knows nothing of these things. Taking the man for a charlatan or poisoner, Zonzor roars at the man and grabs him up to take as a slave, throwing him over his shoulder after shaking him prodigiously. Well-satisfied, Zonzor takes him back to the castle (still over his mighty shoulder) and, naturally, runs into trouble at the gate. Once it becomes clear that Zonzor’s performing an act of random enslavement without any legal anything- not that slavery is legal in Var, anyhow, but still- things degenerate, and soon Zonzor is fleeing a storm of arrows and blood’s been spilt. The potion seller, on the other hand, is out of his hands. When word comes to Malford, who’s speaking with Angelfire, his face grows grave. “It’s probably a cultural misunderstanding,” Angelfire tries, but Malford is a King. He sighs and sets a bounty on Zonzor- 1000 gp alive, or 300 dead. That’s the size of the fine for his crime, after all. Zonzor spends the night traveling. He flees for several days into the wilderness. That evening, Telemundo bumps into Angelfire. “Hey, you were in that battle!” Angelfire declares, and the two drink together for a while. Eventually, Telemundo gets an invitation to breakfast, where Angelfire and the L introduce him to Malford and Drelvin. Marius arrives that morning to hear the party’s answer to his plea for help. They’ve discussed it; “We have things to do,” Sheva says. “Like what?” he asks. “Read the book,” Angelfire says. “All of us,” adds Malford. “I can manipulate time,” Marius states. “If you have nothing that can’t be done on my demiplane, you can take care of those things there quickly. I urge you to help me; it is in everyone’s interest.” “Well, in a few days I can finally get my blade from that dwarven smith,” Sybele says eagerly. “We have to wait at least long enough for that... it’s probably only two or three more days!” With the opportunity to cheat time in mind, the group finally agrees to aid the chronomancer. [i]Gutsy,[/i] thinks Lester admiringly. [i]Coming to us for help when we’ve been at odds in the past...[/i] He grins to himself. The demiplane is pastoral but without a sun. There’s a neutral light in the place, permeating the washed-out sky and the grassy hills, but its pleasant and warm. There is weather, but it seems mild, and periods of lighter and darker alternate. The group studies the Book of Olaf one at a time, in a place somewhat removed from the cabin and outbuildings the rest stay at. Horbin stands guard over the reader, using his powerful healing magic to keep insanity at bay. Drelvin digs a deep hole. Months pass for our heroes- peaceful months. Marius plans strategy with the party. “It’s plain that an [i]antimagic field[/i] spells doom for the [i]simulacra;[/i] they’ll be unable to cast spells within it. Additionally, I’ve developed a spell specifically for attacking them that I’ll teach you wizards. I’m willing to teach both this spell and [i]antimagic field[/i] to you in the cause even before we attack the Citadel of Eternity. Also, I can access the Citadel of Eternity via [i]gate[/i], and I’m prepared to use this option to aid the group’s attack and to prepare a second [i]gate[/i] for escape. If we don’t succeed, the false Marius that has seized the Citadel will be able to compress time and make many preparations before we can return and our task will be much more difficult.” Marius pauses, then points out that [i]simulacra[/i] are incapable of advancement or gaining power. Unfortunately, there’s nothing to stop them from making [i]simulacra[/i] themselves- and worse, they can also empower them! Since the simulacra think a great deal like the real Marius and have tremendous intellects, they will no doubt foresee the most obvious tactics that their progenitor will come up with (such as [i]antimagic shell[/i]) and have countertactics. Thus, even a good plan may be extremely difficult to implement. Sybele finally gets her blade from Fandral, who’s a bit nonplussed to see her standing so large. He hands her a blade made with the coal steel that he’s christened Snakebite.* Pleased, she declares herself ready. “Then let’s go,” Marius says. The group assembles and the chronomancer casts [i]gate.[/i] Taking a collective deep breath, the party steps into the Citadel of Eternity to battle Marii. *Greatsword +3, has the [i]Throwing[/i] special quality; deals 1d6 hp of poison damage on a hit; while in hand, wielder gains 4 enhancement bonus to saves vs. poison; 1/day cast [i]poison[/i] (Fort DC 18; caster level 10). [i][b]Next Time:[/b][/i][b][/b] The first battle in the Simulacrum War! [/QUOTE]
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