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To War Against Felenga (FINAL UPDATE POSTED!)
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<blockquote data-quote="the Jester" data-source="post: 1087227" data-attributes="member: 1210"><p><strong>Re: Re: Down and Out the Hatch</strong></p><p></p><p></p><p></p><p>Er, it's not that I'm obsessed with these things, just that the party has been in the wrong place at the wrong time a lot lately. And with the incident above, it was a matter of triggering the 'sorely beset' clause....</p><p></p><p></p><p></p><p>My homebrewed campaign has tons of cool spells. Here's the 3.5 version of <em>puncture:</em></p><p></p><p><strong>PUNCTURE</strong></p><p>Transmutation [Force]</p><p>Level: Sor/Wiz 8</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Long (400’+40’/level)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: Fort partial</p><p>Spell Resistance: Yes</p><p> </p><p>This powerful spell blasts a small hole, about 2” in diameter, in anything it hits. The power of this puncture is such that the rest of the object or creature is often shattered as well; regardless of the saving throw the target suffers 6d12 damage. An object that fails its saving throw is shattered into pieces and all parts of the object within 1’/level of the targeted area is destroyed. A creature that fails its saving throw must roll on the following chart to determine the exact effects:</p><p></p><p>01-20- Random arm blown off</p><p>21-40- Random leg blown off</p><p>41-50- Head shot! Knocked unconscious, lose 1d6 each permanent Int and Wis; 50% chance to lose an eye</p><p>51-60- Neck: head blown off, killed</p><p>61-80- Torso: stunned 3d10 round</p><p>81-00- Torso: internal damage is extensive, permanent loss of 1d6 Con.</p><p></p><p>Casting this spell is so taxing that you immediately suffer 3d4 points of subdual damage.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1087227, member: 1210"] [b]Re: Re: Down and Out the Hatch[/b] Er, it's not that I'm obsessed with these things, just that the party has been in the wrong place at the wrong time a lot lately. And with the incident above, it was a matter of triggering the 'sorely beset' clause.... [B][/B] My homebrewed campaign has tons of cool spells. Here's the 3.5 version of [i]puncture:[/i] [b]PUNCTURE[/b] Transmutation [Force] Level: Sor/Wiz 8 Components: V, S Casting Time: 1 action Range: Long (400’+40’/level) Effect: Ray Duration: Instantaneous Saving Throw: Fort partial Spell Resistance: Yes This powerful spell blasts a small hole, about 2” in diameter, in anything it hits. The power of this puncture is such that the rest of the object or creature is often shattered as well; regardless of the saving throw the target suffers 6d12 damage. An object that fails its saving throw is shattered into pieces and all parts of the object within 1’/level of the targeted area is destroyed. A creature that fails its saving throw must roll on the following chart to determine the exact effects: 01-20- Random arm blown off 21-40- Random leg blown off 41-50- Head shot! Knocked unconscious, lose 1d6 each permanent Int and Wis; 50% chance to lose an eye 51-60- Neck: head blown off, killed 61-80- Torso: stunned 3d10 round 81-00- Torso: internal damage is extensive, permanent loss of 1d6 Con. Casting this spell is so taxing that you immediately suffer 3d4 points of subdual damage. [/QUOTE]
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