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To War Against Felenga (FINAL UPDATE POSTED!)
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<blockquote data-quote="the Jester" data-source="post: 1307922" data-attributes="member: 1210"><p><strong>The Agitated Chamber</strong></p><p></p><p>As she watches her arm dissolve- it’s only going to take <em>seconds</em> and it’ll <em>all be gone-</em> Angelfire lets out another blood-curdling scream. She hasn’t been in danger like this in forever. </p><p></p><p>And then, against his own better judgment, Patyn steps forward and lays his hands upon Angelfire. The Coilite screams again as the hunter of the dead’s paladin ability to <em>remove disease</em> drives the infesting slime into oblivion. </p><p></p><p>Patyn steps away. Glaring at the <em>evil</em> one he just saved, he can’t help feeling a little guilt (for saving her) and anger (because she’s clearly not going to be worth the trouble of having saved her). “You owe me your life,” he growls, and turns away. </p><p></p><p>Gasping, Angelfire recovers herself enough to smirk at Patyn’s back. “Here,” Rex murmurs, giving Angelfire a potion of <em>lesser restoration.</em> She has a little trouble opening it with the Deleter on, but she doesn’t mind. It makes her <em>powerful.</em> With the Deleter, she can defeat <em>anyone.</em> She sighs, tired from wearing it all the time. It drains her, too, but she knows it’s worth it. </p><p></p><p>There isn’t a doubt in her mind. </p><p></p><p>Inspecting the room, our heroes find no other exits. “There’s a lot of crap in here,” Drelvin comments, kicking through a pile of debris. “It would take hours to search it all...”</p><p></p><p>With a sigh, they set to work.</p><p></p><p>The party is reasonably thorough; they search through all the jars and piles of detritus. They burn off the green slime in the vat, and beneath it they find the other half of the key. Rex, beaming, joins the two pieces. “Good stuff!” he cries. “Now we just need to find where to use it. And I still have <em>another</em> key we need to find out where to use.”</p><p></p><p>Thrush laughs, shaking his head. “Well, there aren’t any exits. Let’s check for secret doors.”</p><p></p><p>“Elves are good at that,” Drelvin comments, and true to his word turns up a secret door in seconds.*</p><p></p><p>“Okay, then,” Ulla says, amused and impressed. “Let’s go.” </p><p></p><p>The secret door leads to another stairway down. “We keep descending,” Drelvin remarks nervously. “I don’t like being so far underground.”</p><p></p><p>“This place is unclean... almost unholy,” adds Azekia.</p><p></p><p>At the bottom of the stair another hall leads away. After a very short distance, the party comes upon a huge open pit full of spikes.</p><p></p><p>“An <em>open</em> pit?” Rex says dubiously. “I don’t like this open pit.”</p><p></p><p>“We could climb down,” Thrush starts, but Rex flexes his wings, grabs Drelvin, and flies him across. Azekia likewise ferries Thrush across, and they fly back and forth until everyone makes it across. </p><p></p><p>“I don’t like that open pit,” Rex repeats.</p><p></p><p>The group continues on, and the passage continues for about 100’ beyond the pit and dead ends.</p><p></p><p>”Another secret door somewhere?” speculates Drelvin. “That’s a lot of corridor...”</p><p></p><p>“It might be in that pit,” Ulla says. “We’ve seen that here before.”</p><p></p><p>“True... let’s search the walls first.” </p><p></p><p>The group sets to work, and soon Verzavi cries, “Here! A crack in the wall- yes!” She digs at the wall with her yellow fingertips for a moment, then a section of wall pivots. Crowding around, the group peers through at a small passage ending in a heavy-looking stone door. There’s a moment of hesitation as nobody moves to open it, then Thrush steps up with a sigh.</p><p></p><p>The room that’s revealed contains rotting sofas, chairs, vases and urns, all yellowed and decaying. Broken bits of tables, stands and braziers are jumbled in a pile near one wall. Many small coffers and trunks lay closed. Large tapestries adorn the walls. Our heroes start to search, gathering up the containers that are locked (which Rex gleefully begins trying his key on) as they come across them</p><p></p><p>Then the room starts to shake, to agitate; and with a series of loud cries, our heroes are thrown down, staggering and falling as the place shakes. </p><p></p><p>The party gets out- most dragging themselves across the ground, some flying out. The room seems to subside as the last of them rolls out of it.</p><p></p><p>“Well, that’s pleasant,” Thrush says cheerfully.</p><p></p><p><em><strong>Next Time:</strong></em> Okay, so we aren’t at the demilich quite yet! Maybe next time, though- it’s coming <strong>soon.</strong> Come back soon for the <em>real</em> trap in the agitated chamber, and then... the crypt.</p><p></p><p></p><p>*Drelvin ain’t real bright, and he doesn’t have many (if any) ranks in Search. But boy, is it funny when this happens- I think he rolled a 19 or 20... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 1307922, member: 1210"] [b]The Agitated Chamber[/b] As she watches her arm dissolve- it’s only going to take [i]seconds[/i] and it’ll [i]all be gone-[/i] Angelfire lets out another blood-curdling scream. She hasn’t been in danger like this in forever. And then, against his own better judgment, Patyn steps forward and lays his hands upon Angelfire. The Coilite screams again as the hunter of the dead’s paladin ability to [i]remove disease[/i] drives the infesting slime into oblivion. Patyn steps away. Glaring at the [i]evil[/i] one he just saved, he can’t help feeling a little guilt (for saving her) and anger (because she’s clearly not going to be worth the trouble of having saved her). “You owe me your life,” he growls, and turns away. Gasping, Angelfire recovers herself enough to smirk at Patyn’s back. “Here,” Rex murmurs, giving Angelfire a potion of [i]lesser restoration.[/i] She has a little trouble opening it with the Deleter on, but she doesn’t mind. It makes her [i]powerful.[/i] With the Deleter, she can defeat [i]anyone.[/i] She sighs, tired from wearing it all the time. It drains her, too, but she knows it’s worth it. There isn’t a doubt in her mind. Inspecting the room, our heroes find no other exits. “There’s a lot of crap in here,” Drelvin comments, kicking through a pile of debris. “It would take hours to search it all...” With a sigh, they set to work. The party is reasonably thorough; they search through all the jars and piles of detritus. They burn off the green slime in the vat, and beneath it they find the other half of the key. Rex, beaming, joins the two pieces. “Good stuff!” he cries. “Now we just need to find where to use it. And I still have [i]another[/i] key we need to find out where to use.” Thrush laughs, shaking his head. “Well, there aren’t any exits. Let’s check for secret doors.” “Elves are good at that,” Drelvin comments, and true to his word turns up a secret door in seconds.* “Okay, then,” Ulla says, amused and impressed. “Let’s go.” The secret door leads to another stairway down. “We keep descending,” Drelvin remarks nervously. “I don’t like being so far underground.” “This place is unclean... almost unholy,” adds Azekia. At the bottom of the stair another hall leads away. After a very short distance, the party comes upon a huge open pit full of spikes. “An [i]open[/i] pit?” Rex says dubiously. “I don’t like this open pit.” “We could climb down,” Thrush starts, but Rex flexes his wings, grabs Drelvin, and flies him across. Azekia likewise ferries Thrush across, and they fly back and forth until everyone makes it across. “I don’t like that open pit,” Rex repeats. The group continues on, and the passage continues for about 100’ beyond the pit and dead ends. ”Another secret door somewhere?” speculates Drelvin. “That’s a lot of corridor...” “It might be in that pit,” Ulla says. “We’ve seen that here before.” “True... let’s search the walls first.” The group sets to work, and soon Verzavi cries, “Here! A crack in the wall- yes!” She digs at the wall with her yellow fingertips for a moment, then a section of wall pivots. Crowding around, the group peers through at a small passage ending in a heavy-looking stone door. There’s a moment of hesitation as nobody moves to open it, then Thrush steps up with a sigh. The room that’s revealed contains rotting sofas, chairs, vases and urns, all yellowed and decaying. Broken bits of tables, stands and braziers are jumbled in a pile near one wall. Many small coffers and trunks lay closed. Large tapestries adorn the walls. Our heroes start to search, gathering up the containers that are locked (which Rex gleefully begins trying his key on) as they come across them Then the room starts to shake, to agitate; and with a series of loud cries, our heroes are thrown down, staggering and falling as the place shakes. The party gets out- most dragging themselves across the ground, some flying out. The room seems to subside as the last of them rolls out of it. “Well, that’s pleasant,” Thrush says cheerfully. [i][b]Next Time:[/b][/i][b][/b] Okay, so we aren’t at the demilich quite yet! Maybe next time, though- it’s coming [b]soon.[/b] Come back soon for the [i]real[/i] trap in the agitated chamber, and then... the crypt. *Drelvin ain’t real bright, and he doesn’t have many (if any) ranks in Search. But boy, is it funny when this happens- I think he rolled a 19 or 20... :D [/QUOTE]
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