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To War Against Felenga (FINAL UPDATE POSTED!)
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<blockquote data-quote="the Jester" data-source="post: 981887" data-attributes="member: 1210"><p><strong>The Party Arrives in Arba</strong></p><p></p><p>Our heroes' arrival in Arba turns out to be noteworthy for the natives. They appear on the plane and immediately spot a man fleeing a group of other heavily-armored humans mounted on horses*. Orbius tries to cast a <em>divination</em> but realizes that it will take him an hour and- an <em>animal sacrifice??</em> The fugitive tries to climb down a nearby cliff but Malford blasts him with a <em>color spray</em>- leaving his pursuers gaping in wonder. Lester swoops in on his bat wings and grabs the man from behind while the rest of the group covers him with a multitude of weapons.</p><p></p><p>Strange cries come from the armored men. Nobody understands them, but it's clear that they're afraid and unsettled by our heroes' appearance. The clear leader, a hulking brute of a man, fires his bow and the arrow glances off the L's armor. The fleeing man takes advantage of the distraction to struggle, but can't get free.</p><p></p><p>Orbius steps up, a <em>tongues</em> already running. "Hello, we are strangers here," he calls.</p><p></p><p>The leader roars back, "Give Zonzor thief!"</p><p></p><p>"Kill them all, my lord! They are <em>demons!</em>"</p><p></p><p>"No, no- we're just from a strange faraway land. Uh, what's going on here?" Orbius asks quickly.</p><p></p><p>"Thief!" The burly man jabs a thick finger at the man caught by the party. "Zonzor!" He jabs his thumb at himself. "Zonzor rule this land, Zonzoria! Now <strong>GIVE ZONZOR THIEF!!</strong>"</p><p></p><p>"Uh- he wants the thief. I think he's the local lord," the Eye reports dubiously. "Doesn't seem too bright." After a moment's debate the party hands the man, glaring defiantly at Zonzor, over to the barbarian for what turns out to be swift justice. Wiping clean his sword, the lordling gestures for the party to follow him to his keep and grunts something. Orbius realizes with a start that his <em>tongues</em> has already worn off.</p><p></p><p>Smiling in response to the native humans' queries, our heroes confer among themselves. The natives are clearly distrustful of them, with one of them seeming to argue for killing our heroes fairly insistently, if his tone and dark glances are any judge. But Zonzor seems pleased that the party aided him in catching his thief; and after all, our heroes do need a guide, don't they?</p><p></p><p>With a second <em>tongues</em> cast, Orbius engages Zonzor as a guide for the Halls of Greypeak. "North," Zonzor snorts. "Old city- used to be capitol. Only scavengers now- many thieves."</p><p></p><p>That night, talking among themselves, our heroes realize the need to do some experiments with their spells to find out just how the low-magic environment is affecting them. Much to their chagrin, they find that nothing seems to be able to reach beyond short range or last more than a few short minutes. This is only the beginning, but it will be a while before the rest becomes clear**...</p><p></p><p>Then a fitful sleep and, with the dawn, departure for the Halls of Greypeak.</p><p></p><p></p><p></p><p>*Note that horses are not native to Cydra, though there are zebra-like creatures called garen.</p><p></p><p>**I posted the general rules for magic on Arba in my RG thread; my players, stay out of that thread please, there are some things you shouldn't see there!</p><p></p><p></p><p><em><strong>Next Time:</strong></em> What sort of monsters does the local realm hold? Our heroes ask some questions and get some answers!</p></blockquote><p></p>
[QUOTE="the Jester, post: 981887, member: 1210"] [b]The Party Arrives in Arba[/b] Our heroes' arrival in Arba turns out to be noteworthy for the natives. They appear on the plane and immediately spot a man fleeing a group of other heavily-armored humans mounted on horses*. Orbius tries to cast a [i]divination[/i] but realizes that it will take him an hour and- an [i]animal sacrifice??[/i] The fugitive tries to climb down a nearby cliff but Malford blasts him with a [i]color spray[/i]- leaving his pursuers gaping in wonder. Lester swoops in on his bat wings and grabs the man from behind while the rest of the group covers him with a multitude of weapons. Strange cries come from the armored men. Nobody understands them, but it's clear that they're afraid and unsettled by our heroes' appearance. The clear leader, a hulking brute of a man, fires his bow and the arrow glances off the L's armor. The fleeing man takes advantage of the distraction to struggle, but can't get free. Orbius steps up, a [i]tongues[/i] already running. "Hello, we are strangers here," he calls. The leader roars back, "Give Zonzor thief!" "Kill them all, my lord! They are [i]demons![/i]" "No, no- we're just from a strange faraway land. Uh, what's going on here?" Orbius asks quickly. "Thief!" The burly man jabs a thick finger at the man caught by the party. "Zonzor!" He jabs his thumb at himself. "Zonzor rule this land, Zonzoria! Now [b]GIVE ZONZOR THIEF!![/B]" "Uh- he wants the thief. I think he's the local lord," the Eye reports dubiously. "Doesn't seem too bright." After a moment's debate the party hands the man, glaring defiantly at Zonzor, over to the barbarian for what turns out to be swift justice. Wiping clean his sword, the lordling gestures for the party to follow him to his keep and grunts something. Orbius realizes with a start that his [i]tongues[/i] has already worn off. Smiling in response to the native humans' queries, our heroes confer among themselves. The natives are clearly distrustful of them, with one of them seeming to argue for killing our heroes fairly insistently, if his tone and dark glances are any judge. But Zonzor seems pleased that the party aided him in catching his thief; and after all, our heroes do need a guide, don't they? With a second [i]tongues[/i] cast, Orbius engages Zonzor as a guide for the Halls of Greypeak. "North," Zonzor snorts. "Old city- used to be capitol. Only scavengers now- many thieves." That night, talking among themselves, our heroes realize the need to do some experiments with their spells to find out just how the low-magic environment is affecting them. Much to their chagrin, they find that nothing seems to be able to reach beyond short range or last more than a few short minutes. This is only the beginning, but it will be a while before the rest becomes clear**... Then a fitful sleep and, with the dawn, departure for the Halls of Greypeak. *Note that horses are not native to Cydra, though there are zebra-like creatures called garen. **I posted the general rules for magic on Arba in my RG thread; my players, stay out of that thread please, there are some things you shouldn't see there! [i][b]Next Time:[/b][/i][b][/b] What sort of monsters does the local realm hold? Our heroes ask some questions and get some answers! [/QUOTE]
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