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<blockquote data-quote="Jack7" data-source="post: 4651771" data-attributes="member: 54707"><p>Over the many years I have played D&D I have employed many different methods of fighting wars. Wars in my D&D worlds and campaigns have been important aspects of the milieu, just like in real life. Few campaigns go by without at least a border skirmish in which the characters are directly or indirectly involved.</p><p></p><p>Some of the ways in which I have fought wars in-game have been very experimental, successful, fun, exciting, even fascinating. Some methods I have employed I have considered far less than optimal, interesting but ineffective, or even outright failures.</p><p></p><p>It occurred to me last night, having been on these boards awhile now, and having seen the range of various playing experiences expressed, that some of you might have also experimented with your own methods of game-warfighting. After all the precursors to D&D were wargames.</p><p></p><p style="text-align: center"><img src="http://photos-h.ak.fbcdn.net/photos-ak-sf2p/v43/111/13211296167/app_3_13211296167_5266.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p><p></p><p>So, tell me how you handle wars in your campaigns and in your worlds. Do you involve the players directly, or not? Do they lead units, scout, act as spies, or try to stay out of the way? (The characters in my games used to commonly lead or take command of various forces – large or small - but now they tend to act more as spies, scouts, saboteurs, and special forces operatives when they go to war. Occasionally they will still take or be given direct command of military forces, but when they do it is usually of fast raider forces, recon groups, or for limited special operations.) How often do wars break out, and for what kinds of reasons? Things like that.</p><p></p><p>But I am also especially interested in what gaming methods you use to depict and fight wars. Everything from small skirmishes of ten men or so, to large-scale battles of hundreds, thousands, or even tens of thousands of men. Maybe someone has come up with a much better method of conducting in-game warfare than anything I’ve ever thought of, and so I’d like to hear some new ideas.</p><p></p><p>I’m interested in everything from how you’ve handled disorganized, chaotic, and barbarian warfare, to how you fight well-ordered and sophisticated warfare involving discreet and disciplined units, even units of highly trained, professional specialists.</p><p></p><p>I’m interested in how you handle things like warfare at sea, warfare involving ballistae and siege-engines, technological clashes, magical warfare, maneuver, cavalry operations, inventions, ambushes, and so forth. Do you give racial bonuses to war and combat units - make Elven archer groups artillery specialists, hamper inexperienced units, what? How do you handle tactics, strategy, any part or all of it?</p><p></p><p>If you have an interesting method of warfare or an interesting anecdote about warfare in your game then share it. I’d like to see how you handle it.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4651771, member: 54707"] Over the many years I have played D&D I have employed many different methods of fighting wars. Wars in my D&D worlds and campaigns have been important aspects of the milieu, just like in real life. Few campaigns go by without at least a border skirmish in which the characters are directly or indirectly involved. Some of the ways in which I have fought wars in-game have been very experimental, successful, fun, exciting, even fascinating. Some methods I have employed I have considered far less than optimal, interesting but ineffective, or even outright failures. It occurred to me last night, having been on these boards awhile now, and having seen the range of various playing experiences expressed, that some of you might have also experimented with your own methods of game-warfighting. After all the precursors to D&D were wargames. [CENTER][IMG]http://photos-h.ak.fbcdn.net/photos-ak-sf2p/v43/111/13211296167/app_3_13211296167_5266.gif[/IMG] [/CENTER] So, tell me how you handle wars in your campaigns and in your worlds. Do you involve the players directly, or not? Do they lead units, scout, act as spies, or try to stay out of the way? (The characters in my games used to commonly lead or take command of various forces – large or small - but now they tend to act more as spies, scouts, saboteurs, and special forces operatives when they go to war. Occasionally they will still take or be given direct command of military forces, but when they do it is usually of fast raider forces, recon groups, or for limited special operations.) How often do wars break out, and for what kinds of reasons? Things like that. But I am also especially interested in what gaming methods you use to depict and fight wars. Everything from small skirmishes of ten men or so, to large-scale battles of hundreds, thousands, or even tens of thousands of men. Maybe someone has come up with a much better method of conducting in-game warfare than anything I’ve ever thought of, and so I’d like to hear some new ideas. I’m interested in everything from how you’ve handled disorganized, chaotic, and barbarian warfare, to how you fight well-ordered and sophisticated warfare involving discreet and disciplined units, even units of highly trained, professional specialists. I’m interested in how you handle things like warfare at sea, warfare involving ballistae and siege-engines, technological clashes, magical warfare, maneuver, cavalry operations, inventions, ambushes, and so forth. Do you give racial bonuses to war and combat units - make Elven archer groups artillery specialists, hamper inexperienced units, what? How do you handle tactics, strategy, any part or all of it? If you have an interesting method of warfare or an interesting anecdote about warfare in your game then share it. I’d like to see how you handle it. [/QUOTE]
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