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<blockquote data-quote="Fallen Seraph" data-source="post: 4651784" data-attributes="member: 57894"><p>Usually in the campaigns I run if there is warfare it is part of the setting. In that it gives flavour, plot points, etc. to the game but the PCs don't need to be actively involved in the war.</p><p></p><p>So the PCs may come across stuff like:</p><p></p><ul> <li data-xf-list-type="ul"> Butchered villages.</li> <li data-xf-list-type="ul"> Having to escape troops rounding up civilians to serve in armies.</li> <li data-xf-list-type="ul"> Using battles or armies to mask their own movements.</li> <li data-xf-list-type="ul">Hiding within the ruins of a city recently destroyed by war. Or perhaps amongst the dead piled up in the ditches along the roads.</li> <li data-xf-list-type="ul"> Coming across/travelling in large caravans of refugees.</li> </ul><p></p><p>Occasionally they may become more directly involved but more in doing such things as say... Rescuing someone from a military prison, stopping a group of soldiers from raiding a village, etc.</p><p></p><p>But overall warfare and war in my games is more just another means to generate atmosphere and theme. That generally being one of tension, chaos, upheaval, etc. I rarely if ever show the opposing armies in a good light (even if a army is dealing with some monstrous foe they are still doing stuff like forcing people to serve, scorched earth tactics, etc.)</p><p></p><p>The reasons for warfare in the setting alter depending on the setting. But usually things like profit, cultural views, long-standing rivalries, etc. are the main reasons. </p><p></p><p>I also use post-war scenarios in lots of my settings. So the PCs for instance may have grown up in a ever moving refugee caraven because no lands will accept these refugees of war while they are dealing with their own issues.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4651784, member: 57894"] Usually in the campaigns I run if there is warfare it is part of the setting. In that it gives flavour, plot points, etc. to the game but the PCs don't need to be actively involved in the war. So the PCs may come across stuff like: [LIST] [*] Butchered villages. [*] Having to escape troops rounding up civilians to serve in armies. [*] Using battles or armies to mask their own movements. [*]Hiding within the ruins of a city recently destroyed by war. Or perhaps amongst the dead piled up in the ditches along the roads. [*] Coming across/travelling in large caravans of refugees. [/LIST] Occasionally they may become more directly involved but more in doing such things as say... Rescuing someone from a military prison, stopping a group of soldiers from raiding a village, etc. But overall warfare and war in my games is more just another means to generate atmosphere and theme. That generally being one of tension, chaos, upheaval, etc. I rarely if ever show the opposing armies in a good light (even if a army is dealing with some monstrous foe they are still doing stuff like forcing people to serve, scorched earth tactics, etc.) The reasons for warfare in the setting alter depending on the setting. But usually things like profit, cultural views, long-standing rivalries, etc. are the main reasons. I also use post-war scenarios in lots of my settings. So the PCs for instance may have grown up in a ever moving refugee caraven because no lands will accept these refugees of war while they are dealing with their own issues. [/QUOTE]
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